1. Better support for DMs across all tiers of play. This is me jamming a few points into one, but while I haven't experienced high level (past 10th level) play, I've heard 5e breaks down at those higher levels. And as a DM, I'd like the game to be easier on me and easier to make more DMs. This includes Monsters that are easy to run, support and tools for the non-combat pillars of play, etc.
1000% this. I've been running a 5E game for the first time in a few years, and I'm really struck by how much work it is. I know DDB's Encounter Builder is in beta, but it's utility is pretty trivial. I'm sure its functionality is helpful for some folks, but I need it to do things I can't easily do myself with paper, pencil, and some dice.
Diverse art, inclusive lore, and diverse design team.
Yes, yes, and yes!
Better downtime, crafting, interaction, and exploration (mostly resolution of distinct exploration challenges, idc about travel that much.
-more extensive rules for dealing with social encounters and exploration, and for classes to have abilities that interface with them.
Level Up does a lot in this department, and it's an evolutionary step that I think the game needs.
I want the encounter builder to cover combat but also exploration challenges (to borrow a term from Level Up) and social milieus. The DDB character sheets need to have a function where you can track how much time your character is spending on what downtime activities.
More optional rules in the core books to lean in different directions, updating the DMG especially based on what they’ve learned over a decade.
...and I want this built into campaigns on DDB, where the DM can toggle setting/tone switches for these variants.
Champion is the most popular character.
Probably the least popular for people on these forums, but a lot of new players take it so they don't have to worry about resources when learning to play.
Agreed! To take it further, for each class I'd like a subclass that is very clearly the easiest to run, most bare-bones version of that class.
B. Better creature statblocks. 5e usually comes down to both sides hitting each other for a while until one side is dead. It would be good if the monsters could do more things.
I think building a system of exploration, "social"/skill encounters, and combat could go a long way to fleshing out what a party can do in a situation and how combats play out.
1. Dungeons
2. Dragons
3. Umm… And?
I want to fight dragons, I want to fight dungeons, I want to fight dragons
in dungeons, I want to fight a dungeon
inside a dragon, I want dragons fighting dungeons - the works!