Parmandur
Book-Friend, he/him
Then fights won't be as much of a challenge for the party. And that's OK, but if a challenge is desired...those resources need to be drained. Can't have your cake and eat it, too, sonthe designers set up the system to be scaleable to a maximum. Go under it, combats are easier. Get closer, they are harder.But what if the dm doesn’t want to run a game that’s all about long days of battle? What if they want intrigue and exploration with an occasional fight?
5e doesn’t support that, nor are there easy houserule options to achieve it.
Thing is, they seem radically uninterested in changing thst...and theybare the ones with ndrcade of playtest and market research data. I don't think thisnis a problem for most tables: most wither want a minimal challenge and a focus on RP, or want to push resource attrition.