D&D 5E What are the "True Issues" with 5e?

Notice how no one makes this argument about paladins - because they're not JUST "guys who fight well" - they are to a significant degree supernatural.
The Fighter shouldn't 'just a guy who fights well', he should be a 'guy who fights exceptionally well'! Town guards are specifically NOT Fighters.
You missed a step...
Nah man, Lightning McQueen IS SPEED! He's gotta be at least as fast as teleportation!
 

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Eh I could live with that. We don't need all those high level spells.

I'm not a big fan of mind control spells anyway so having that aspect folded into illusion could work...

That's a good pick too. I went WIS because of Perception, but INT is Investigation so that works just as well. Heck, maybe characters trained in Investigation should get to apply the skill bonus to their roll against illusion! Because they're good at picking out details!

"Hey, wait a minute! That ogre's foot is phasing through that rock on the ground! That's not a real ogre!"
I was thinking of keeping a lot of the high-level spells as rituals you would to find/puzzle out/create, with tricky components there was no getting around.
 


How do you feel about Gygax telling us in 1E that all high level characters are bestowed and empowered with divine favor (whether or not they've sworn to a deity) because of their increasing significance in the cosmic balance/struggle? That hit points and saving throws, beyond a certain point, factor in this divine favor and endowment?

Who are your preferred examples of max-level fantasy Fighters, whom D&D characters should match? I suggested Beowulf, Hercules, and John Carter of Mars.
I have no problem with Gygax's statement. But they dropped any lines to that effect a while ago, and they need to put them back if they're going to add that conceit to nonmagical PCs.
 


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