R_J_K75
Legend
Sounds like he has credentials, I never heard of him.Ben Riggs is a historian of the game, had a big book about the rise and fall of TSR a few years back. Currently seems to be doing a follow-up on the 3E and 4E eras.
Sounds like he has credentials, I never heard of him.Ben Riggs is a historian of the game, had a big book about the rise and fall of TSR a few years back. Currently seems to be doing a follow-up on the 3E and 4E eras.
So it might seem, but the proof is in the pudding; and after having seen how different 5e-as-released was from 5e-as-playtested I'm still leaving that jury sequestered.We already have what they are doing in hand, and they are bending over backwards to maintain compatibility.
So first things first, I wasn't offended by what you wrote in that post. I did not think you meant anyone any particular harm in writing it.I try to be even handed, I apologize if something I said was taken the wrong way. I made that post before I realized people were so serious about this stuff. I meant no insult but I really see no good answer to what you want. Certainly not from a game like D&D which oversimplifies virtually everything.
I did try to make light of the situation in the shovel post, hence the "". But you really would need a ton of info to know how much you can shovel. There is no constant. So if we had something along the lines of "you can move a square foot of dirt every minute" and I'm envisioning the heavy clay soil around my house that I need a pickaxe to break up before I can shovel much at all, that's not going to work. If I'm envisioning dirt that was recently excavated and quite loose or a sandy beach a square foot a minute is low. Heck, I lived in Arizona for a while, I doubt I could have gotten more than a couple inches with just a shovel.
Along the same lines I honestly don't know what kind of information or details people would need about a tent. It keeps you out of the rain, and provides a bit of protection from the elements. It's a piece of waterproof cloth between you and the great outdoors. The last time anything like that was covered was back in the TSR days in the Wilderness Survival Guide where they dedicated a page or so to it. But even then it was just a lot of detail that gave the impression of useful info but it was still up to the DM to decide the current weather. It just added a layer of complexity for the DM when describing the weather. The book also didn't stop the arguments, especially their description of what a "superior" tent entailed in my experience.
Which is why I was trying to end the conversation. I don't think the game rules should try to cover everything and IMHO they don't need to.
I have no desire to buy 5.5.The thread reads like what i said early on.
The D&D community in too diverse for the form of 5e that was published. It needs variant rules content and guide for them. WOTC's plan was to have 3PP cover that but for many reasons it did not work.
WOTC is essentially selling the best vanilla ice cream and is paying the local candy store and super market to stock ice cream toppings and sauces.
However fans do not want to go to another location for their sprinklers. And some aren't "allowed" to.
Yes!! I want D&D Lite, TASTE GREAT, LESS FILLING!The D&D community in too diverse for the form of 5e that was published. It needs variant rules content and guide for them.
This is really a thing? Im not trying to be funny or mocking but is this an issue that people are complaining about?the tent and the other gear folks have been complaining about
I have a summer tent and a 3 seasons tent. I've used old school canvas tents with no screens or bottoms. Heck, I've been tenting when a tornado touched down within a few miles. Twice. The D&D tent is made of canvas, not nylon. That means it's more like a 3 season tent.The fact that you think there is no cold rating for tents rather proves my point. A thin cloth tent will provide far less protection than one made of heavy leather - after all the insulation level of the tent means that the ambient temperature of the tent changes with the people in the ten.
That’s why arctic tents have liners.
So I do rather think you have nicely proven my point.
It’s really interesting.
If you read this thread in its entirety it’s like a projective test.
Some people lament that 5e jettisoned the old. Some lament if kept too much of the old.
Now of course I realize it is more nuanced than that. It is particular old rules for particular people.
And the retort is “so what?! Old players are not the market!”
So revamp a game that does not change much…for whom? The dissatisfied will say it did not change enough or it changes too much and the new players have not been around long enough to know anything is wrong.
Happens every time. It’s all good until it’s not and then the exodus to the new edition ensues.
If your computer can handle it.
Mine completely froze when our DM tried using this.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.