What are your thought on the Mystic Theurge?


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Quartz said:
For Wizard / Cleric, it's uber at Epic levels and pretty damn good at high levels, but very weak at low levels.
It is? You get a boost to each spellcasting class every other level, rather than every level. Epic bonus feats help you keep up with someone alternating cleric and wizard levels instead, but after 50th level, the alternating wizard/cleric starts to overtake you in epic bonus feats too.
 

Quartz said:
But a Wiz 3 / Clr 3 / MT 17 is a very nasty character indeed.

If you're looking for an uber spellcaster at L24, try Sor 4 / Mystic 4 / MT 16 - everything works off Cha. Add in Paladin levels later for extra goodness.

But you in the RAW, you can't do that (can you?). You can't take epic levels in a Prestige Class until you are a level 20 character - so Sor 4 / Mystic 4 / MT 10 has to take two more levels before picking up epic MT levels, and the Wiz 3 / Clr 3 / MT 10 would have to take four more levels before picking up epic MT levels.
 

I currently play a Cloistered Cleric 3/Necromancer 6/Mystic Theurge 10.

We're in the last adventure of Shackled City, I'm the only cleric and the only wizard, and the campaign is going to end in a TPK because I simply do not have enough raw spellcasting power.

I have never found the mystic theurge to be overpowered. My character is definitely the center of our group, but that has to do with the fact that he's pulling double-duty, and as primary in both. It's not a function of his power. As a 19th level wizard or cleric, I'd have already been casting ninth-level spells for two-and-a-half levels ... as it is, I won't have ninth-level spells until next level, and that's if we don't die first because of a lack of raw spell-casting power. It's true that I never run out of spells, but I do run out of "encounter meaningful" spells. I've been reduced to tossing magic missiles many times.

The one thing I've done that keeps me from thinking the mystic theurge is woefully underpowered is take the Craft Wondrous Items feat. I've built some stupendous items, paying the cash premium to combine multiple functions into each body-slot. This has kept me relevant to combat. I also chose feats to fit the campaign ... as soon as it became obvious who our primary foes were going to be, for instance, I chose Energy Substitution and started loading up on appropriate spells.
 

It's probably overpowered at epic levels (but the epic progression does not advance both classes simultaneously, however, there are other classes which do, and stacking those is highly unbalancing), slightly overpowered at super-high levels (once you get 9th-level arcane spells, your additional 7th-level divine spells are certainly better than a few more spells per day a 20th-level wizard would have), balanced at high levels (pretty much up to 19th level) and fairly underpowered at low to mid levels.

Especially in the range, where people seem to play the most, around 6th - 12th level or so, the class is really pretty weak. It starts to be ok-ish at around 12th level.

Bye
Thanee
 

HellHound said:
But you in the RAW, you can't do that (can you?). You can't take epic levels in a Prestige Class until you are a level 20 character - so Sor 4 / Mystic 4 / MT 10 has to take two more levels before picking up epic MT levels, and the Wiz 3 / Clr 3 / MT 10 would have to take four more levels before picking up epic MT levels.

MT isn't an Epic Prestige Class, so this rule doesn't apply.
 


Quartz said:
MT isn't an Epic Prestige Class, so this rule doesn't apply.

You can't take an 11th level of a 10 level prestige class untiul you are epic. The base prestige class isn't epic, but levels 11+ are. Also, once there one no longer gains both arcane and divine spellcasting each level.
 
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Crothian said:
You can't take an 11th level of a 10 level prestige class untiul you are epic. The base prestige class isn't epic, but levels 11+ are. Also, once there one no longer gains both arcane and divine spellcasting each level.

You beat me to it.

I've considered creating WarMage / Healer / MT for a war-themed campaign.

I'd, also, considered adding the requirement of having the magic domain; but that would limit the MT to clerics only on the divine side.
 

I've had two players in my group play a MT, and I've played one once myself (kinda). From a DM point of view, I had no problems with it at all - both were the main spellcasters/healers of the group and they always (well, almost always) seemed to have enough to get the job done. And, yeah, at least one had the Practised Spellcaster feat (maybe both - can't remember).

When I played one (kinda), I did so from 1st level. I keep saying kinda because, well, I didn't! The campaign ended before I had a chance to take levels in it. But I was around 5th level when the campaign ended and I have to say that playing a multiclass cleric/wizard at that level was just painful (no Practised Spellcaster feat - it wasn't around then). I felt like my character had very little to offer and was exceptionally underpowered. It was almost embarrassing to be a 5th level character and only be able to cast a couple of 2nd level wizard spells and 1st level cleric spells (especially being the only cleric in the party!) :o
 

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