maybe I want an MMORPG D&D then...Right. Nevermind that, as someone that plays MMORPGs and watches anime, the comparison is lacking. Were anime a big influence, we'd have a more exciting fighter class.
maybe I want an MMORPG D&D then...Right. Nevermind that, as someone that plays MMORPGs and watches anime, the comparison is lacking. Were anime a big influence, we'd have a more exciting fighter class.
Yeah I'm sure it's doing fine by Netflix anime standards. It's just not having a cultural impact like Arcane, and there's nothing particularly special or engaging about it. Whereas Castlevania is unusually well-written/plotted (especially for a Western anime based on a video game!), and so allegedly is Blood of Zeus (haven't seen it yet).DOTA 2: Dragons Blood is a really fun show and is getting a third season so it can't be doing that bad. I also love Blood Zeus and Castlevania.
Nope. The exact opposite. Planescape had a very original look for the time, and it's a combination of medieval, Victorian, non-Western historical, and other elements in terms of clothing. Further, the clothing in DiTerlizzi's art generally has quite a rough look. I almost pointed this out but I didn't think anyone could believe say DiTerlizzi or Amano was connected to this style I'm describing. DiTerlizzi's style is heavily stylized, whereas this style is a lot less so.you would've hated planescape
This is correct.I think the issue that @Ruin Explorer was alluding to is not the particular look - there is no reason dress in fantasy worlds should be historical - the issue is everything having the same look.
I attack.maybe I want an MMORPG D&D then...
30 second waiting times for turns? What rules ultra-lite system are you using?I attack.
I wait 30 seconds.
I attack.
....
Following a MOBA model of class design (a small suite of scaling bespoke powers available at the beginning of play, upgrades and new powers available via item acquistion, a high level capstone) is unironically a good idea.That said, while 4e D&D got a lot of flack for its four roles reminding people of MMORPGs (i.e,. tank, DPS, support), I could ironically seeing MOBAs providing an alternative model with its character design (e.g., slayers, bruisers/fighters, tanks, mages, support, etc.). I honestly wouldn't mind seeing more TTRPGs that are inspired by video game design ideas, models, and concepts rather than shying away from it.
I kept trying to build a MOBA style PvP event for a convention but 5E wouldn't quite work. I may try it with Pathfinder 2, or Savage Worlds.Following a MOBA model of class design (a small suite of scaling bespoke powers available at the beginning of play, upgrades and new powers available via item acquistion, a high level capstone) is unironically a good idea.
okay I am sure this is a joke...but if next Saturday I managed to have to ONLY wait 30 seconds in-between turns it would be the best session of D&D I remember in the last 20 years (I do remember rounds like that in 2e)I attack.
I wait 30 seconds.
I attack.
....
I love it in theory, but it does mean you need a lot of classes if you don't want to reduce options.Following a MOBA model of class design (a small suite of scaling bespoke powers available at the beginning of play, upgrades and new powers available via item acquistion, a high level capstone) is unironically a good idea.
I wish they had doubled down (triple down) on roles.Plus both Dota 2 and LoL are expanding their setting universes into new game types (e.g., digital collectible card games, auto battlers, MMORPGs) and media (e.g., cartoons/anime, novels, comic books, etc.).
That said, while 4e D&D got a lot of flack for its four roles reminding people of MMORPGs (i.e,. tank, DPS, support), I could ironically seeing MOBAs providing an alternative model with its character design (e.g., slayers, bruisers/fighters, tanks, mages, support, etc.). I honestly wouldn't mind seeing more TTRPGs that are inspired by video game design ideas, models, and concepts rather than shying away from it.