Shadowdweller00
Hero
* Consider also defenses designed to take effect AFTER the heist. For example, the noble might have access to something like blood hounds, which could identify PCs if some article bearing their scent is left behind. For example, some object worn or held close. Or perhaps some particularly strong and unique new scent might be applied to the PCs.
* Once an alarm in triggered, some guards might run around the perimeter of the manor...hoping to find and secure whatever method of entry/escape was used so as to slow the PCs down. For example: A carriage or horses. Mounted guards would thereafter more easily be able to run down the PCs.
* The Locate Object spell in only 2nd level, and might able to track down PCs who take small, unique baubles or other loot...provided it remains within the city (range is 1,000 feet). Guild mages might draw up contracts with wealthy noblemen to insure such objects.
* If the PCs can be identified and/or tracked down afterwards, a vindictive noble might consider hiring assassins, thugs, bounty hunters, or even the proper authorities to deal with the thieves. Brainstorm particular methods by which the PCs could reasonably be tracked down and/or identified. Give the players appropriate means to circumvent or avoid these.
* Once an alarm in triggered, some guards might run around the perimeter of the manor...hoping to find and secure whatever method of entry/escape was used so as to slow the PCs down. For example: A carriage or horses. Mounted guards would thereafter more easily be able to run down the PCs.
* The Locate Object spell in only 2nd level, and might able to track down PCs who take small, unique baubles or other loot...provided it remains within the city (range is 1,000 feet). Guild mages might draw up contracts with wealthy noblemen to insure such objects.
* If the PCs can be identified and/or tracked down afterwards, a vindictive noble might consider hiring assassins, thugs, bounty hunters, or even the proper authorities to deal with the thieves. Brainstorm particular methods by which the PCs could reasonably be tracked down and/or identified. Give the players appropriate means to circumvent or avoid these.