I disagree 2e was set up to be PHB1 as core, and everything else added. 4e was set up to be everything core.
Example: 2e Mul did not get support in any non DS books (that I know of)
example: 4e genesi and swordmage get support in arcane power.
It is diffrent set ups. Did you see weird stuff in 2e, YES. Was the defualt assumtion that all of it was there, no.
I think we're just going to have to agree to disagree. I don't think enhancing a non-core option makes it core. I would never consider psionics to be core, despite liking it, even if there's The Will and the Way, Complete Psionics or Psionic Power or what you backing them up.
there was no skil or NWP or clue that was soo important missing it meant throwing the game away. Not in high school, not now. You are just makeing things up here.
No. I've gone through real adventures like that. Mostly in 3e though.
So let me get this straight. I designed a contanant and placed in it 5 artafact swords (In pentagram patern of cource) that made a cirlce of power that locked a giant evil away. Each of these items had there own feel, and powers, and each was more then powerful enough to take out the courption angel.
I don't think this is much different than having 5 well-designed NPCs in a setting. What if the PCs don't like them?
I would as well, but I also wonder if you could step back and see this a diffrent way.
try this one. In 2e my 2nd level wizard had 2d4 hp, and could cast 2 1st level spells per day.
In 4e my 2nd level wizard has 30hp, and has 2 at wills, 1 encounter, 1 daily, and a utlitiy power.
Are you talking about wizards or editions here?
If you're talking about editions, well, my 2nd-level fighter might have 15 hp in 2e (2d10+2, say). He died in two hits, not one.
If you're talking about a class difference, a 4e wizard is still easier to kill than anyone else. They tend to have bad ACs. All you need are bad guys to not approach from the front (where the fighter is swinging his sword).
they story of Linus the Evocer is very diffrent at level 2 in both. In 2e he needs to be very afraid (1d10 can kill him, and he only has 2 rounds at his best). In 4e he is part of the party from day one.
That's a big difference, although as part of playing more than "adventure writing". You were making it seem like a bad thing though, not being able to "randomly die".
at level 12 the worm has turned, and 2e wizard (still maybe with 30 hp) can put up buffs like stone skin that just negate attacks (I use to love waiting for a DM to call enough damage to kill me then say "Wow I only have X hp, but pink...thats one off my stone skin" there is just no equvalant in 4e to that.
No. They stopped that after 3e. Mirror Image was fun for that, you could cast it as early as 3rd-level, and IMO a better spell than Stoneskin by far

Unfortunately, they went overboard with spells like Greater Invisibility, which is why they changed things. Although not entirely. The new Displacement is pretty similar; you can force an opponent to attack again (and possibly miss), and same with Shield. They're not as reliable as Stoneskin, but it's still an option.