What did you do during TSR's dark days of '97

Davelozzi

Explorer
Inspired by MerricB's thread "TSR's Comics and the Buyout by WotC", I started thinking about the dark days of 1997 when TSR was floundering and stopped printing new products for a period of roughly 7 months. Even if you had a subscription to Dragon or Dungeon, nothing came for months.

At any rate, I know that there's a lot of folks here that are D&D fans from way back, and I'm wondering what happened in those days for you. How did you get your D&D fix? Did you just keep playing the game, unphased by the lack of new material? Did you use it as an opportunity to check out some of the other games on the market?

Myself, I was in my last semester of college at the time, and since I was broke anyway, I just focused on school and other things for the time being. At this point in time, I hadn't really put too much effort into checking out any other games, so it really was all about the D&D for me, so I do remember being worried that the end of my hobby was nigh.

And I remember when rumors of the WotC buy out were announced, being worried that they were just going to put a nail in D&D's coffin. That seems silly now, but at the time, with Magic: The Gathering leading the CCG craze that was commonly blamed for the downfall of RPGs, it seemed reasonable, especially having heard how TSR treated E.G.G.'s Dangerous Journeys, and a another title or two that way (Dragonquest, maybe?).

Of course, finally details came out, along with the news that Peter Adkison was an avid gamer and D&D fan, and that WotC was posed to save D&D. But for a while there, things looked pretty grim. So, D&D junkies - how'd you cope?
 

log in or register to remove this ad

Well luckily I started my own self-imposed hiatus from gaming at about the same time. I was embarking on a new career field and was working full time and taking classes full time every night mon-thu for 4 hours each night. My fix was laboring over technical manuals and studying for certification tests.
 

I played. I was involved in a 3-player AD&D game that year that ran moderately successfully, and the campaign world was the basis for a longer running game from 1998 to 2000.

To be honest, I never noticed. :) To this day, had D&D been killed, I would probably have continued playing D&D on and off, house rules and all, and got a LOT more work done in current-day. :D
 

I suppose I was "lucky" in a way.

When 2ED&D came on the scene, I never bought it. At the time it was first coming out it seemed too similar to the books that I already had and I had no inclination (or money) to buy another edition. Instead, we started playing Rolemaster almost exclusively except for the one-off AD&D games I would run during the holidays sometimes.

A dozen years later, 3E brought me back to D&D. So I completely missed the "dark times". And when people talk about how confusing or unbalanced this and that from 2E was, I generally have no idea what they're talking about.
 

i was getting my fix.

by reading the novels, buying the game stuff from FLGS, dusting off my minis, generating dungeons/encounters, playing the lousy computer games, and visiting message boards/ bulletin boards/ newsgroups.

in 97 i joined full throttle at www.tsr.com

i noticed my Dragon and Dungeon were in limbo. i stopped my Dragon then. but kept up Dungeon.
 

I didn't notice there were dark days. There was plenty I had not gotten yet and the stores had plenty of stuff for me when I went on shopping sprees to reward myself.
 

Davelozzi said:
Of course, finally details came out, along with the news that Peter Adkison was an avid gamer and D&D fan


How could this have been "news" to anyone? WotC started out making supplements for roleplaying games, supplements that were very obviously originally developed for D&D and later genericized.
 



I missed it. I'd put all of my TSR away and was deeply into White Wolf's World of Darkness.

Now I've put all of my White Wolf WoD stuff away...
 

Remove ads

Top