My group is made up of players who've played very little D&D. We've gone four sessions now, and everyone seems to have tons of fun except one player. I spoke to her yesterday about it, and she explained to me that she has a short attention span and tends to zone out when she's not directly involved. During the last session, for instance, she was into the final combat and a scene involving her and another PC being attacked by a pair of homebrew magical mountain cats (her favored enemy is magical beasts), but she zoned during the buying stuff segment and the scenes in which the party was fishing for information and having a palaver with the half-silver-dragon leader of the local band of kobolds.
I've explained to her that she doesn't necessarily have to just stand and shoot in combat, that she doesn't have to stand around while everyone talks to the same guy, etc., just giving her an idea that she has more freedom of action and to explore the things her character is interested in. She explained that she's having trouble envisioning scenes, and so everything comes down to a roll of the dice for her. I asked her to think about her character and decide who her character is and what she's interested in doing, and to let me know so that I can weave some of her personal plotlines into the world.
Of course, D&D doesn't mesh with everyone, and I have no problem with her if she doesn't enjoy playing. The problem is that her boyfriend is very much into it, and I don't know if he'll keep coming if she doesn't, and I certainly don't want her to play just because her boyfriend is into it. I'd like to either find a way to get her more involved and excited or a way to explain to her that I don't want her to feel like she has to play without it sounding like I don't want her to play.
Has anyone else had a similar situation with a player? How did you resolve it? I obviously can't eliminate all the "boring" parts of D&D, because everyone else in the group really enjoys them. I don't want to run modules or set up encounter chains at the expense of role-playing for the rest of the group.
One of the other players told me that he's enjoying the game 99.6%, and that the 0.4% missing is because he looks over and sees that this girl's not digging it. I really want to find a way to bring her in. How do I do it?
I've explained to her that she doesn't necessarily have to just stand and shoot in combat, that she doesn't have to stand around while everyone talks to the same guy, etc., just giving her an idea that she has more freedom of action and to explore the things her character is interested in. She explained that she's having trouble envisioning scenes, and so everything comes down to a roll of the dice for her. I asked her to think about her character and decide who her character is and what she's interested in doing, and to let me know so that I can weave some of her personal plotlines into the world.
Of course, D&D doesn't mesh with everyone, and I have no problem with her if she doesn't enjoy playing. The problem is that her boyfriend is very much into it, and I don't know if he'll keep coming if she doesn't, and I certainly don't want her to play just because her boyfriend is into it. I'd like to either find a way to get her more involved and excited or a way to explain to her that I don't want her to feel like she has to play without it sounding like I don't want her to play.
Has anyone else had a similar situation with a player? How did you resolve it? I obviously can't eliminate all the "boring" parts of D&D, because everyone else in the group really enjoys them. I don't want to run modules or set up encounter chains at the expense of role-playing for the rest of the group.
One of the other players told me that he's enjoying the game 99.6%, and that the 0.4% missing is because he looks over and sees that this girl's not digging it. I really want to find a way to bring her in. How do I do it?