The Shaman
First Post
For the most part I agree.Kahuna Burger said:I don't think feats should effectively limit combat tactics and weapon styles - only improve them.
For example, TWF can be done by anyone, but the feat tree makes a a character more effective at two weapon attacks. In d20 Modern, any character can use autofire with a submachine gun but takes a -4 to hit unless s/he has Advanced Weapons Proficiency. The rules for supressing fire in Ultramodern Firearms work the same way IIRC - the feat eliminates a penalty for the action. My house rules for suppression and covering fire tie into BAB, with a feat for greater effectiveness.
On the other hand, one of the common complaints I hear from Modern players is that delivering a blast of bullets from a submchine gun or assault rifle on-target (as opposed to autofire which is an area attack) requires three feeats: Personal Weapons Proficiency, Advanced Weapons Proficiency, and Burst Fire. While players whine and moan about how they should be able to just level a Beretta 93R and cut loose, I believe the feat tree in this case makes sense, particularly given that it's possible for a 1st-level character to acquire all three feats if the player so desires.
I agree that encouraging combat maneuvers is a good idea - I like feat trees that expand on those maneuvers, from a game standpoint and in providing verisimilitude to reflect the characters' growing abilities.