imbiginjapan
First Post
I wouldn't say that D&D has too many rules... but I would say the volume of rules is far too concentrated on combat mechanics at the expense of everything else. While a good, creative group can translate those rules into drama, I feel like the frequent need to pause to look up rules and adjudicate combat situations tends to suck the energy out of combat in the long run. It also hurts that, given the interwoven complexity of the rules, forgetting or mishandling a particular power can have a domino effect that throws a bunch of other things out of whack.
I'd like to see a more dramatic, streamlined approach to combat where the use of feats foster fast paced and dramatic situations, rather than a need to look up page xx to determine how the feat can be used in such-and-such a special case. I realize a lot of groups may eschew the particulars, but the rules as written don't encourage that as you are likely throwing off te sacred 'Game Balance'. And frankly, my gaming time is too limited to sit there while everyone flips through their books trying to determine what a certain bonus is and if it stacks with some other bonus, etc.
So, I'd love to see some of the effort expended on creating a mass of combat-related feats, special case dice penalties and area effect diagrams instead channeled towards creating a resolution system that encourages faster paced play and rewards creative thought.
Phew.
I'd like to see a more dramatic, streamlined approach to combat where the use of feats foster fast paced and dramatic situations, rather than a need to look up page xx to determine how the feat can be used in such-and-such a special case. I realize a lot of groups may eschew the particulars, but the rules as written don't encourage that as you are likely throwing off te sacred 'Game Balance'. And frankly, my gaming time is too limited to sit there while everyone flips through their books trying to determine what a certain bonus is and if it stacks with some other bonus, etc.
So, I'd love to see some of the effort expended on creating a mass of combat-related feats, special case dice penalties and area effect diagrams instead channeled towards creating a resolution system that encourages faster paced play and rewards creative thought.
Phew.