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What do you think is the hardest AD&D or D&D video game fight?

Hmm...

Hardest? Not that many. Most were pretty much pushovers. The last couple of fights in Dark Queen of Krynn were pretty tough, but there are ways around it (and others):

For the Dark Queen of Krynn, you really needed a caster with 19 Dex (for the initiative). Give him Cone of Cold. All those stupid Rogue Mages have Fireshield Cold on at all times. Hitting them in melee is ugly (double damage to you). Hitting them with DBF is a waste of time (they save 99% of the time and so don't get damaged). Anything of 4th level and below is a waste of time (they have Globe of Invulnerability on 24/7). Cone of Cold, however... 5th level, cold damage (doubled because of the Fireshield), no cap. You just need to go first. I was doing 500+ damage against them with my high level wizards. The mages only had 37 hp, but the Enchanted Bozaks halfway through the game...

The last fight was basically about 30 dragons of all the five chromatic colours in 4-5 groups. The trick is to have all your party members run away from the gnome NPCs they give you at the start of the fight. The dragons go after the biggest bunch of mooks to breathalize, and that's what the gnomes are for. After that, DBF the lot and you are sweet.

The toughest fights in DQK were actually the Beholder fights. They were 100% immune to magic, pretty good AC, lots of hp, and 4 save-or-die/suck attacks per round as free actions.


The Red Dragons (yes plural) in Shadows Over Mystara (the arcade game) were a piece of cake. I played the Fighter and finished the game in one credit. It was 90 mins later, but I finished it... You just need to know all the tricks involved, like dual wielding to kill the lich, rings of lightning for the spectre, and oil potions carpet bombing for the darned drow leader (before he hasted himself).


The two dragons second to last fight in NWN were pretty tough. I played a TWF Fighter/RDD and those guys were stomping all over me (can't kill one fast enough before it or its partner knockdown locked me). In the end, I did the whole run around with boots of haste and pepper them with arrows trick. It took me almost 400 arrows, but I managed to nail them in the end. The second run through with a Druid was much easier. They never saw the Firestorm/Flame Strike spam coming...

Morag was pretty easy. I just ran right through the blade barrier and sucked up the damage as the Fighter before beating the tar out of the statues. As a Druid, it was the centre of a Greater Dispel spam.


As for Drizz't in BG, well, there is this island from where you can see the other bank. Your party stay on the island and Drizz't is stuck on the other side. I opened up with Stinking Cloud and Web :D
 

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My vote is the fight at the end of pools of darkness.
2 fights in a row, small clusters of 3 dragons in each corner and well
It may have been the fact that it crashed my computer 2 out of 3 times.
I only made it too the second fight twice in 10 tries. Gave up on the game.
 


Felnar said:
hardest fight?
memory's a bit fuzzy on it but in NWN there was a old keep with a big demon in it
my DR items kept me from getting hurt, but the demons DR 20(?) meant i only hurt him on a max damage critical hit, and even then for only ~2 dmg

i could hardly sit thru that it was so painful.
i just set myself on attack and went to watch a movie
I think you are talking about the Balor in Charwood. You weren't supposed to fight him. He is an encounter that allowed you to get to the real truth behind what happened to the place and so make the best decision (well, from a Good point of view) as Judge. You need to piece together how to call him *safely* and get the truth out of him.
 


Asmo said:
I can recomend this little gem for nwn 1:

http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=4510

I´ve used it ( under Vista ) for a couple of weeks and it takes the game to a new level.
Play the game on very difficult and enjoy the ride.

Asmo
I dunno. I find a TWF Paladin/Sorcerer/RDD with a couple of Holy Avengers makes things... trivially easy...

I'll have to download the hak to see how much more difficult it makes things...
 

Cameron said:
I think you are talking about the Balor in Charwood. You weren't supposed to fight him. He is an encounter that allowed you to get to the real truth behind what happened to the place and so make the best decision (well, from a Good point of view) as Judge. You need to piece together how to call him *safely* and get the truth out of him.
No he's not. This one is in Chapter 4, after you're done fighting your way past the mages and invulnerable war-golems, and before Aribeth.
 

Vague Jayhawk said:
I'm with Imp.

Pool of Radience was awful even after the suppossed patches. Some of those fights were darn near impossible. It was hard and bad. Not a good combination. I finally had to walk away in frustration.
I didn't find it all that frustrating. Some battles did take a lot of planning and the heroic sacrifice of as many hirelings as you could muster.

If you want an easier time dial back the difficulty option (reduces xp, but you should still top out by endgame.) You could also seek out the Nintendo version of the game. They reduced the difficulty quite a bit from what I've read.



The orc battle with 30+ orcs in the Temple of Bane wasn't meant for 1st-level characters... it was for 2nd-3rd :lol: Again, tough. Of course if you know you're going into a temple full of orcs, why aren't you bringing a ton of MUs and clerics with sleep, hold person and stinking cloud? You can switch out characters in PoR at the training hall, as well as recruit hirelings. Lateral thinking. Or metagame thinking, I guess, depending on how you look at it (Don't you love games where the only way to win is lose and reload?)

The toughest battle(s) for me in PoR was in the kobold lair out in the wilderness. An ambush leads you into hordes of kobolds (yay for 1E fighters and sweep attacks), wyverns and a troll or two with no break between the battles. When each battle wraps up, you need to answer "No" to the question "Would you like to finish the battle?" just so you had time to heal. I wasn't able to finish the battle without this bit of cheating... 'course I could've come back a level or two later.

Toughest battle ever for me was the Beholder Corps of Mulmaster. The designers said that battle was supposed to be unwinnable. If they wanted it that way, they never should've put dust of sneezing and choking in the game. Even so, it requires healthy duping of the dust, invisibility potions/spells and luck.
 

Imp said:
No he's not. This one is in Chapter 4, after you're done fighting your way past the mages and invulnerable war-golems, and before Aribeth.
Oh. The Half-Dragon Balor. The only nasty thing about him is the Implosion he starts the battle with. You need to use knockdown (or improved knockdown) on him and keep him down. With a Fighter, that is the easiest way (and even easier since your Fort save is pretty high, so you generally make the save for Implosion anyway). If you are using a magic user, spam Isaac's Greater Missile and pray you get him before he gets you...

Also, you have to remember that the game is 3.0. DR is keyed to weapon enhancement. Get a +3 weapon and the fight becomes trivial pretty fast.

I generally walk through that fight without any issues.



Oh, and the "invulnerable" war golems aren't ;)
 
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Eye of the Beholder 2 gets my vote because of the horrible 1st person controls. On the other hand, it was for the computer so maybe the SNES one is better?


---Rusty
 

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