Aldarc
Legend
Your disagreement is unnecessary. I did not say that it was only for this reason.Here I disagree. I think that as with many things in Daggerheart there are multiple reasons they aren't always on.
The game still leans towards flatter math than 5e D&D because numbers aren't really going up even as much as 5e D&D with its proficiency bonuses, stats, and other floating bonuses.And from a mathematical perspective Daggerheart tries to use very 5eish numbers for target numbers to make things easy to switch. But the Duality Dice are pretty close to d20+3. (Not perfect but pretty close in range, variance, and outcomes) so you need to pull three points back somehow; at level 1 your primary stat is +2 not +3 and there's no proficiency bonus because the duality dice provides that. Mathematically Experiences are closer to Expertise.