Dragonlance What do you think of the Kender?

Weiley31

Legend
The change to Fearless was unnecessary, IMO. I don't know why WotC is so afraid of giving characters actual immunities.
I think ever since the Yuan-ti Pureblood got released as a PC option in Volo's, they've been like SUPER cautious about giving playable races that straight up have an immunity to damage types.

I mean, look HOW LONG it took them to FINALLY give us Force, Necrotic, Thunder, and Radiant as damage type choices that a Dragonborn could use for their breath weapons? Because anytime a similar choice of damage type selection for an ability or what not was an option, WoTC ALWAYS gives the standard Fire, Ice, Acid, Poison, and Lightning selection choice. The Gem Dragonborn have been the ONLY exception to that paradigm so far IIRC.

WoTC just seems to be TOO cautious at times. Despite allowing various options before in the past that was a bit of a bump in power on the PCs end.
 

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James Gasik

We don't talk about Pun-Pun
Supporter
I think ever since the Yuan-ti Pureblood got released as a PC option in Volo's, they've been like SUPER cautious about giving playable races that straight up have an immunity to damage types.

I mean, look HOW LONG it took them to FINALLY give us Force, Necrotic, Thunder, and Radiant as damage type choices that a Dragonborn could use for their breath weapons? Because anytime a similar choice of damage type selection for an ability or what not was an option, WoTC ALWAYS gives the standard Fire, Ice, Acid, Poison, and Lightning selection choice. The Gem Dragonborn have been the ONLY exception to that paradigm so far IIRC.

WoTC just seems to be TOO cautious at times. Despite allowing various options before in the past that was a bit of a bump in power on the PCs end.
Yeah, I mean, imagine you had resistance to force. How often is that going to come up? What does it break? Not a gosh-darned thing. Bear Totem Barbarians can take half damage from force during major confrontations, almost effectively doubling their hit point total (save for psychic damage), and that's perfectly fine. Sure, some damage types are common- undead have a tendency to throw around necrotic damage, fire-using creatures are a dime a dozen in D&D. In a lot of cases, however, it's a situational ability, depending on the campaign and foes fought, it could be little more than a ribbon.

Like being a Ranger who has practiced fighting Giants. Sure, Ogres, Trolls, and the like aren't exactly uncommon foes, and if you're playing Against the Giants or Storm King's Thunder, it will be handy to have bonuses against Giants- but even there, these are not the only things you fight.

When I played SKT, the most memorable fights were against a remorhaz, a dragon, and a kraken. Giant-slaying would not have helped.

But I get it. It isn't that WotC doesn't realize these things. They're probably tired of the knee-jerk rage from DM's who imagine the worst-case scenario, that a player could manage to trivialize one enemy type or encounter, perhaps even one of their favorites.

The tired old "5e is easy mode" arguments come out, and the wail about how "power creep" is destroying their ability to challenge the players. Which, you know, maybe a new DM might run into some issues, but it doesn't take a lot to trivialize an immunity or resistance. In fact, it's so easy to do, that it's harder to give the player moments where they can shine.

What a lot of people seem to forget, with these sorts of arguments, is that 5e's model isn't based on attrition the same way older versions of the game were. The players are generally supposed to win in 5e. It's possible to lose, but the circumstances that cause this to happen are extreme, by design.

WotC wants to make money, and they feel the best way to do that is not produce a game with Dark Souls-esque difficulty. If Billy the Noob sits down to play D&D, if his first encounter results in his character dying to a goblin's spear, he might decide this game isn't for him.

Now, that having been said, a DM can certainly house rule the game to be more difficult. Gritty realism, less generous resting, banning elements they think make the game too soft. And that's fine! It's all about what your playgroup finds fun.

But the instant WotC produces anything cool for players, why, it's the death of the game! And rather than just quietly saying "I think it's a bit much for my campaign, but I'm sure it's fine for others", you get "TWILIGHT CLERK HAX!!!!1111", and endless threads talking about how this thing or that thing is destroying their vision of the game, which most likely was already not the default anyways.

And I'm not defending WotC here, mind. Some things they make are a bit extra. Just as some things that they make are too conservative, to the point that no one is excited to use these options.

What truly bothers me is, I don't understand why WotC chooses to listen to this feedback sometimes, and ignore it completely in other times. They went ahead full steam with the Tasha's Cleric archetypes, but nerfed the thing about Yuan-Ti and Kender that made them unique. It's truly maddening.
 

DarkCrisis

Reeks of Jedi
I've only ever had players play lovable and charming Kenders. I feel sorry for anyone who's experience was different. I've had much worse experience with "lawful good" Paladins (obnoxious tyrants) and chaotic neutral rogues (robbing and stabbing other PCs "for fun").

Kender? Nah. Always a charm. YMMV, clearly.
Yeah I’ve only experienced fun Kender at my table. Any handling is strictly RP only and hurts no one. Fun is had by all.

The biggest WTF for 5E Kender is a rogue can’t use a hoopak? What major screw up is that?
 


James Gasik

We don't talk about Pun-Pun
Supporter
Yeah I’ve only experienced fun Kender at my table. Any handling is strictly RP only and hurts no one. Fun is had by all.

The biggest WTF for 5E Kender is a rogue can’t use a hoopak? What major screw up is that?
Followed by the hoopak being pathetic, like any sling weapon in D&D. Never no mind how effective Balearic slingers were during the Punic Wars, lol.
 


Scribe

Legend
I've only ever had players play lovable and charming Kenders. I feel sorry for anyone who's experience was different. I've had much worse experience with "lawful good" Paladins (obnoxious tyrants) and chaotic neutral rogues (robbing and stabbing other PCs "for fun").

Kender? Nah. Always a charm. YMMV, clearly.

Yep. But to hear the internet tell it, it never happens.
 

Yep. But to hear the internet tell it, it never happens.

I honestly never encountered any complaints about Kender until the internet (and I probably only became aware of the criticism after 2010). It might just have been that the kender worked for the sense of humor in area I lived in. Or maybe we just used them differently. But it never created any bad blood. There were plenty of other types of characters I saw create issues at the table (but those were usually a product of the players gaming style rather than something inherent in the class or race choice they were making).
 

James Gasik

We don't talk about Pun-Pun
Supporter
I honestly never encountered any complaints about Kender until the internet (and I probably only became aware of the criticism after 2010). It might just have been that the kender worked for the sense of humor in area I lived in. Or maybe we just used them differently. But it never created any bad blood. There were plenty of other types of characters I saw create issues at the table (but those were usually a product of the players gaming style rather than something inherent in the class or race choice they were making).
What happened in my area was that the people who played Kender wanted to play Tasslehoff Burrfoot specifically, the "lovable scamp" who was always performing pranks on his fellow party members (like the time he glued one of his "friends" sword into it's sheathe).

The problem was, while they had great fun themselves, these pranks were often not well-received by other players. Yet somehow, we were expected to go "oh that Kender, lol" no matter how much trouble they caused. Toss onto this "I'm just playing my character", and the AD&D trope of "my character is a Thief, stealing is what I do" that was already running rampant at the time, and you had people insisting that their aberrant playstyle was not only in-character, but officially endorsed!

Both players and DM's that I knew got tired of such antics quickly, and thus the Kender hatred was spawned. This actually got to the point that when I wanted to play a Kender (a Kender Barbarian, to be precise), all my attempts to reason with the group that I wouldn't be acting in that way fell on deaf ears. To them, any Kender was bad news.

The Drow boom eventually supplanted the Kender hate (later followed by Psionics hate), but it never really went away. And interestingly, over time, even official supplements started to veer away from the way Kender had been portrayed, with the dour Ravenloft Kender, or the broken PTSD Kender of the later eras, after Kendermore had been subjugated by a powerful Dragon.
 

Clint_L

Hero
I think they are a thinly veiled halfing that was created for copyright reasons.

When they were introduced, they were obviously hobbits, just as Takhesis was obviously Tiamat. I think most of the dislike of Kender was simply because they feel like a rip-off.

The dislike of Drow was because everyone started copying Drizz't's backstory and moody characterization and it was incredibly boring.

And the dislike of psionics pre-dates both, by years. Those rules were controversial from the moment they were introduced, and the version of psionics brought into AD&D was hugely unbalanced, a pain to use, and thematically off, like someone had inserted 70s soft sci-fi into a fantasy setting. Most campaigns rejected them.
 
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