Their preferred customers are people who will spend money on their products.
The problem, right now, is that they aren't sure which products will get enough people (whatever that is) to spend money. That's why they're so firm that D&D "isn't [just?] a TTRPG, anymore". They think that video games and maybe books will bring in more money (have a wider audience). I'm sure the gold ring is to pull a Marvel and have D&D spread across movie/TV screens to the point where the RPG is a footnote.
Heh.
That comparison actually dovetails nicely with the "preferred customer" idea: not only do comic book people buy cheep print products, some of them will
buy several copies.
Where I think they're looking at it wrong isn't in trying to expand into other markets. It's that D&D can't and won't translate well to TV/movie. D&D doesn't have a story. D&D doesn't even have a real setting. Forgotten Realms has a story and setting. Eberron has a story and setting. Dark Sun has a story and a setting. Those are all things that could be put into action. If WotC can figure out that they don't just have one "brand", but have several, they might actually be able to pull it off. Right now, they don't seem to have a clue.
The video game market is expanding again. Lots of re-hash content, but that's in-character for D&D.
There's still a huge opportunity for more games, though.
- Puzzle games.
Dungeon Thief: Use your Skills, gear, and wits to navigate the heavily trapped 3D room to get the treasure, then get it out, all without being detected. Isometric, turn-based, puzzle-oriented, and suitable for tablets. If you die, you can start over. New challenges become available when you beat the current one(s); maybe you level up, also.
- First Person Sneaking. Some other franchises already claimed Thief and Assassin as titles, but WotC still has
Rogue and
Ranger, I think. Similar to the puzzle game, but first-person and real-time, and you can stab a jerk in the back if that's what gets the job done. Think
Tomb Raider, but with elves and halflings on top. Play as evil or good -- if you're Evil, then you sneak into towns and kill / steal from ordinary citizens. If you're Good, then you sneak into ruins and such.
- Skirmish games.
D&D Minis Online: You and your friend make armies up to some point value, then play turn-by-turn, just like online Chess or Scrabble. If you play a turn every day, you earn a point that day towards "buying" new digital minis. You can also buy "booster packs" for cash, but the best stuff must be earned through play. Turn-based, suitable for tablet devices.
- Single-player tactical puzzle skirmish.
War of the Dragon Blahblah: You get a small force of "minis" and you must use them to win some battles. Then you get more, and the battles get harder. Turn-based, suitable for tablet devices.
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Dragontinder. Swipe left to join me in my dungeon, baby. No, wait, that's a terrible idea.