Huh?To me that doesn't read as clear AND is also a terrible idea to make a classes " one unique thing" difficult to do!
Sorry I have no idea what you're trying to say here.
Huh?To me that doesn't read as clear AND is also a terrible idea to make a classes " one unique thing" difficult to do!
The statement made on sneak attack chances!?Huh?
Sorry I have no idea what you're trying to say here.
I almost think that the contents of the DMG could be separated into two books: (1) a basic guide for running/modifiying the game and (2) world-building and such in the D&D multiverse. But "tradition" - whether it's a consistent one or not - demands three books.I'm starting to think that if we included everything people want (including me) the book might start to look like this:
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Yeah I remember reading 5e a lot of times and thinking "just tell us what you intend here"*. A lot of forum arguments about stealth might have been avoided if they'd just had a 13th Age style sidebar which told us something like "this is how we intend to use stealth, or perhaps more importantly, this is how difficult we intend it to be to get Sneak Attack, so in the case of the Rogue and hiding err on the side of being permissive".
To say "how difficult" the designers intended it to be for the Rogue (or anyone else) to hide* would clarify how to run Stealth, but doesn't imply that the intended baseline was actually "difficult". As Mordhau indicates above when they suggest that they could have explicitly TOLD DMs to err on the side of being permissive.To me that doesn't read as clear AND is also a terrible idea to make a classes " one unique thing" difficult to do!
You and I remember Budapest very differently.You are playing the wrong edition of the game. 5e is not 3e where monsters were designed to precision
You and I remember Budapest very differently.
There could be an vast difference between a stock foe and one with the same CR enhanced with character levels. Just like a high level single class PC would be a tiny fraction of the power of a well built, mutliclassed with PrCs PC of the same level, so even if your monster CRs were properly calibrated to each other there was no way to match those to party level.