What do you want to see for your Fantasy Roleplaying System of choice?

What do you want from your FRPG of choice?

  • D&D 4e is what I want

    Votes: 22 24.2%
  • Pathfinder is what I want

    Votes: 22 24.2%
  • 3.5 D&D is what I want

    Votes: 12 13.2%
  • I like a new verison of 3.5 that is more like 4e but keeps some of the choices and complexity of 3.5

    Votes: 12 13.2%
  • I want a D20 game from another company (i.e. True 20)

    Votes: 7 7.7%
  • I want a nonD20 game from another company (i.e. Exalted)

    Votes: 6 6.6%
  • I like to see something new that plays fast and feels like D&D use to

    Votes: 10 11.0%

I didn't vote as I have two choices. However, my choices would be

1. True20 with an Elements of Magic:Mythic Earth (or Revised) magic system

2. 3.5 DND : Not a complete list, but close:
a. Fewer Absolutes as per Sean K. Reynolds web article
b. Slower Leveling from the DMG
c. Removing Level Drain
d. Removing XP Costs to cast certain spells. I like the rules from Pathfinder
e. Removing XP Costs for building items. I like the Magic Item Creaton rules from Artificer's Handbook (Mystiic Eye games)
g. Action Points that work like Mutants and Masterminds Hero Points
h. Races: The nonbiological aspects of race made into feats as per 4e
i. Occupations as per d20M, but also granting some extra ranks as per Modern 20

j. Class based defense, but not 4e method
k. Streamlined 4e Saving throws
l. Add the Green Ronin Shaman and Witch to the PHB.
m. Add the Myrmidon (AEG) to the PHB as a hybrid arcane warrior and rename it
n. More skill points for classes with 2+Int
o. Clerics: spontaneous divine casting per UA, but with 2e style spheres and more focused spell limits based on domain.
p. Sorcerer with bonus metamagic feats, UMD and more charisma skills
q. Specialist Wizards as per UA specialist wizard variant abilities.
r. UA style class variants (e.g, battle sorcerer, barbarian hunter, cloistered cleric, urban ranger, martial rogue, and wildernes rogue) and the spellless ranger and paladin variants from Complete Champion.
s. Armor and Weapon proficiencies from classes only granted to first level characters. Otherwise they can only be granted via feats or bonus feats
t. Saving throws: Characters use a unified save bonus. The good save bonuses, become a one time bonus granted to first level characters only.
u. Magic Item creation as per Artificer's Handbook (Mystic Eye Games)
v. Arcane Magic works like Elements of Magic: Revised or Mythic Earth.
w. Combat Maneuvers as per Book of Iron Might (Book of Iron Might). Include sample stunts in the PHB,. Include both the rules for building new maneuvers and the web enhancment cheat sheet in the DMG
x. Book of Iron Might (Malhavoc) Stunts
y. add the mob template to the MM
z. Advice telling the DM not worry if feats and skill points for their NPCs and Monsters are not exact.
 
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Multiple choice - both Pathfinder and Fantasy Craft are on my 'must buy' list. However, it is likely that I will continue to use E.N. Publishing's Elements of Magic: Mythic Earth as my spell system of choice (I currently use it for my Steampunk/Spycraft game)

I also like True 20 when I need a quick 'generic' game engine.

4th ed. is not one of my choices... the more I look at it the less I like it, so no go. (And I am actually have the mildest dislike for 4e in my group. :confused:)

The Auld Grump
 

I said 3.5 is what I want.
Ive seen the Pathfinder stuff and like the new classes, but to be honest they lose me in the skill system. Which could be easily ignored. I understand it, I dont like it.
Im waiting to see how pathfinder comes along over the next year in its final stages before I decide.
 


I'd like to see something new that plays fast and feels like D&D use to.

EDIT: Took me 3 years to post that. :)
 
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I want a game that runs fast and feels like D&D used to.


I want a game that encourages homebrewing, and doesn't have a hundred thousand fiddly rules and bits that get in the way of the looting and maiming. The most important thing for me, I guess, is that the game needs to reward player skill more than character mechanics, in the vein of OD&D and AD&D.
 

Pathfinder is what I want and I am not surprised that I feel this way. They did a good job with Dragon and Dungeon and I think that honed their skills. They are able to give their target market exactly what they want. Also I think they have the contacts in the industry to make a quality products.

I don't see this as a bad thing for WotC. It'll only be bad for WotC if they misread the market, but in that case Paizo should be considered a safety net. Paizo'll hold on to a loyal market that WotC can later tap. Until WotC gives up the brand D&D they will always be able to grab other RPG markets.
 

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