What do you wish was in D&D that isn't?

Besides what has gone before, and paraphrasing Pinky and the Brain- "The same things I wished for in the last 2 editions- fully integrated psionics."
 

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What I wish was included in the core?
DDI! I'm still waiting for my online ability to DM
More feats. Lots more. Double the amount they have now would be nice.
More power options. I know its coming soon, but I want it now!
Expanded races. I liked 3.x in that I could make any race into a playable one.
More space for abilities on the character sheet.
Stats for Francis!

Yeah, I think thats it.
 



This is going to sound silly and wimpy and girly of me, but I have always wondered why there were no faeries in D&D. We've got pixies and sprites and nixies and all that, but no bone-fide FAERIES. These iconic fey are missing for some reason, and I never could figure out why.
 

Well, assuming the thread title is referring specifically to what isn't in 4e, I'll have a go (but some will be repeats of things already noted). Most or all of these have appeared in the game at some earlier time.

- Henchmen, in-party hirelings, and-or cohorts
- Secondary skills and-or past professions
- Resurrection survival rolls (i.e. some chance that it does not work)
- Wild magic, chaos mages, spell surges, etc.
- Fumbles in combat
- Spells with range > "touch" requiring a roll for aiming (and that can also fumble)
- Chase rules that make sense
- Naval and aerial combat rules that make sense
- Magic items that don't make sense (e.g. a spoon that gives +1 AC (deflection) to whoever carries it)
- Non-broken polymorph self
- Polymorph other as an offensive act you don't do to your friends
- Deity-specific variants for each divine spell where it would make sense
- A quasi-logical physics for the different types of magical energy (standard, sonic, innate, etc.) and how they work. Yes, this can be done
- Standards for individual or party-based stronghold/temple/lab/guild building, development, and maintenance
- In-game real-life-based pantheons and cultures (Greek, Norse, Mayan, etc.) or guidelines for adopting same
- Guidelines for running long (10+ year) campaigns in a ruleset designed for campaigns that last less than 2 years

There's more, but this'll do for now. :)

Lanefan
 


More pages in the DMG ,kind of lacking. I am happy with it but they could have made the page count as big as the other books (Could have put in a dungeon which compliments Fallcrest).
 


small pumpkin man, you may be the catalyst that is finally letting me crystallize a notion that's been at the back of my head...

3.X = MtG

4Ed = Portal
 

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