Intense_Interest
First Post
Dannyalcatraz said:small pumpkin man, you may be the catalyst that is finally letting me crystallize a notion that's been at the back of my head...
3.X = MtG
4Ed = Portal
What?
No, no, please, go on.
Dannyalcatraz said:small pumpkin man, you may be the catalyst that is finally letting me crystallize a notion that's been at the back of my head...
3.X = MtG
4Ed = Portal
Greg K said:For starters:
- Barbarian, Bard, Druid and Monk in the PHB
- Gnomes and Half Orcs in the PHB
- d20M style talent/bonus feat trees
- More starting bonus feats based on the initial class with starting armor and weapon profiencies taken as player choices rather than assigned.
- Book of Iron Might style maneuvers and build maneuvers system
- Daily Use Item rules that make sense logically
- The lack of +1/2 level bonus
What?
No, no, please, go on.
Dannyalcatraz said:Portal was a rules-light version of MtG, quite playable in its own right, but somewhat truncated in certain ways.
4Ed strikes me the same way- its a decent game, but some of what I'm looking for (as a player and DM) is simply not there.
In no way am I implying, though, that 4Ed will die with a whimper like Portal did. Portal was designed as an entry level version of MtG, with minimal marketing, etc. In contrast, 4Ed was designed from the word "Go!" as a full-on 3.X replacement, complete with a full arsenal of marketing tools thrown behind it (including the cessation of production of 3.X).
Man, I thought you were talking about "the Cake is a Lie" Portal.
Portal had a swath of rule-follies
Its more like 4E is the Basic Set (like alpha or beta), and you're waiting for them to come out with expansions (like Arabian Nights).
Dannyalcatraz said:Some would say 4Ed has its own that may not survive into 5th.
Mmmmm- not from my perspective.
Besides the obvious stuff- classes and races that are being shunted to later products, alignment, multiclassing- I'm looking for stuff that was in the core of previous sets that is simply absent, like unique item creation rules.
And those were extant in each previous edition's DMG, but completely lacking from 4Ed so far. The Ritual in 4Ed merely lets you create items analogous to those already in print- there are no guidelines to go beyond that point.
Including some simple guidelines (not actual rules, even!) in an area like this would have gone a long way towards helping players like me- those involved in long-running campaigns- make the transition. Especially when you consider how many unusual or unique items can accumulate in a campaign of even modest length.