Knight-of-Roses said:
I have always rather liked the Shadowrun orcs, well, depending on who they were drawn by. But the slightly more bestial humanoid with tusks and lots of muscle.
Yes, I like them too; Shadowrun had some influence on my perception of Orcs.
Shadowrun was one of the first gaming materials I ran into that shows Orks as more Human-like, less cheap-dungeon-dwelling-broadsword-fodder (as they are in "classical" D&D).
They aren't green, but pinkish-brown and quite hairy. They have short horns, big tusks and uneven teeth. They are as tall as an avarage Human, but much more wide, robust and bulky. Females rarely hunt, and rarely raid, except for in the role of the Shaman - and most Orcish Shamans in my world are female. They worship a bestial goddess of fertility, chaos and nature, a goddess as brutal as the harsh climate the Cors usually live in.
Savage? yes. Brutal? mostly. Evil? not always. Green? not Orcs, only Goblinoids (Orcs are quite different from goblinoids in my world). Orcs do what they have to do for their tribe's survival - and the tribes is far more important than any Human community. My Orcs come raiding mostly when the pasture on their home hills grow scarce; they raid for food, for cloth, for weapons and tools, and (if really straved) for prisoners to eat (which is quite rare). Most Orcs serve their tribes and nothing more.