What do your Orcs look like?

What do your Orcs look like?

  • As detailed in the 1E MM ("swine-like")

    Votes: 45 10.2%
  • As detailed in 2E

    Votes: 18 4.1%
  • As detailed in the 3E MM

    Votes: 132 30.0%
  • As shown in the LOTR movies

    Votes: 95 21.6%
  • More than one of the above

    Votes: 70 15.9%
  • *Other

    Votes: 80 18.2%


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I don't think so, although maybe I'm just out of touch.

GW orcs have enormous (and somewhat porcine) heads, tiny stubby legs, and obvious pot bellies, if I recall my last trip to the FLGS.

Warcraft Orcs, on the other hand, are reasonably more man-shaped. They're big, brutish humans with green skin, tusks, and slighly pointed ears. I'd say they're all recognizable as "orcs" but I wouldn't lump them in the same visual category, exactly.
 

In my campaign (http://games.groups.yahoo.com/group/DnD3VanishedLands/), Orcs look like what one role-player once jokingly called "green gorilla lizards." Descended from Ru'ulok, the same root stock of Ogres and Bugbears, the Orcs of Zuromm are about 6 feet tall, muscular, with simian build and facial features. They have greenish skin and sparse black hair, as well as red eyes with yellow slit pupils, pointed ears, and fangs. They tend to wear black Roman-style armor and carry scimitars (thanks, Ral Partha), although they aren't always evil.

I was never a fan of the "Star Wars" Gamorrean guard-style porcine Orcs that have appeared on and off in various D&D editions, and the Orcs in my setting are somewhat more reptilian, although not as much as the doglike Kobolds or Sleestack/Scarran-like Lizard Men.

The "high Orcs" (inspired by J.R.R. Tolkien's Uruk Hai), not unlike Half-Orcs or Hobgoblins, are more human in posture and are more organized and clever, using things such as ambushes and blasting powder in their strategy. In general, Orcs are still a twisted reflection of Elves, while Goblinoids are more the opposite of the hill peoples (Dwarves, Gnomes, and Halflings) in my world.

I agree that Claudio Pozas' art is excellent, and I was also inspired by early Larry Elmore posters for D&D, as well as the evil green humans mutated by the Loc Nar in the original "Heavy Metal" movie. As for "Star Trek's" Klingons, their combativeness and sense of honor has been more of an influence on my Mountain Dwarves or Hobgoblins than on Orcs... In my "Vanished Lands" setting, Ogres have tusks, and Bakemono (eastern Goblins) look like pigs.
 


Ok - my orcs are a little strange. They look, physically, like the 3e MM orcs, I think - hairy, bestial features, tusky/fang teeth, a little slouched over, big hands, long arms...

But their culture... oi.

Imagine for a moment, if you will, what would have happened if the Norse, at the height of their civilization, had invaded the Polynesian/Hawaiian islands, at the height of theirs.

Yup - orcish barbarians in grass skirts, sailing square-sailed outriggered boats around a huge archipelago, and crushing heads.

Boggles the mind, doesn't it?
 


I have always rather liked the Shadowrun orcs, well, depending on who they were drawn by. But the slightly more bestial humanoid with tusks and lots of muscle.
 

In the current campaign, no orcs (or goblins or bugbears, etc.)

In the last campaign, they looked like the gargun of Harn -- short, furry, only nominally intelligent, etc. In other words, a major variant ;)

In another game they looked like LotR (movie) orcs, uruk-hai, and goblins (depending).

So our group is all over the board :)
 


As one might have guessed, orcs in my campaign look like the ones I put into my artwork. Here's the original orc counter from Counter Collection 1:
orc.jpg


In this one, half-orc paladin/monk Xiopho Sunmoon is telling paladin Berratag Strensworth "Gimme that thing, boy, before you hurt yourself!": http://enworld.cyberstreet.com/hosted/Pozas/Pictures/Interiors/xiopho_and_berratag.jpg

There's also my one-time PC, the half-orc barbarian/sorceror Leksy, seen here with a big sword :) :http://enworld.cyberstreet.com/hosted/Pozas/Pictures/Wallpapers/tendaria_wp.jpg
With a Charisma of 14, he's, like, the George Clooney of half-orcs :D

One thing I did add to orcs in my campaign was this: I gave ogres the "orc" subtype, making half-orcs, orcs and ogres into "orcoids", much like goblins, hobgoblins and bugbears are goblinoids.
 

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