Crazy Jerome
First Post
Well, I guess the biggest question mark I have here is the attack line. There's been some discussion of flattening math to prevent some of the scaling issues of previous editions. The ability bonuses of (X-10)/2 have two editions of history behind them, and have the convenience of being instantly calculable . . . but can we afford to keep them there and just try and reign in ability score increases?
Just because the math is relatively flat, it doesn't necessarily start at or near zero at 1st level. There might be 20 levels, and the typical mods (counting ability scores, feats, magic items, etc.) might run from around +4 to +14. That's still very flat compared to 3E/4E, but no particular reason it has to go from +0 to +10 to do that. Having the scale a bit off of zero allows for several disparate things to stack, with characters missing those things being a little on the weak side by comparison, but still in the "plus" territory. It really doesn't make much difference anywhere else, but does allow a handful of stacking +1 mods relatively early in the levels, without messing up the entire range.