I'm sorry, Dave. I'm afraid I can't do that.
Great and interesting post. I'm keying on this at the end for a reason.In a broader sense, I like to create adventures that mix PC challenges and Player challenges. If someone has invested a significant amount of PC resources into being the best trap-finder ever, I want to reward that. If the players come up with a clever plan to bypass the trap altogether, I want to reward that as well.
I think that everyone who has posted in this thread, so far, has articulated the same distinction (for the most part) with regards to PC/Player challenges.
I guess what I'm not sure I understand is how, in the excerpted fashion, this is any different that what [MENTION=6801328]Elfcrusher[/MENTION] is saying when he articulates that a PC challenge is actually a build challenge? By investing resources into, for example, being a trap-finder?
Am I missing something? Or are you agreeing?