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What domains would be available to Clerics of GOD?

If I remember the DDG correctly, monotheistic gods receive 20 domains (which is purt near all of them), but some of those domains are restricted (in manners which I can't recall).

The Judeo-Christian God is certainly a Greater Deity (Divine Rank 16+, possibly 20+) with at least the following domains :
Creation
Sun
Strength
War
Healing
Earth
Fire
Air
Water
Good
Law
Protection
Death
 

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Re: Re: Re: Re: Re: What domains would be available to Clerics of GOD?

jgbrowning said:
First i have a few complaints about your prohibitted domains. Luck and trickery are both praised when used against the infedel and condemned when used against the believer. Chaos would be the same, death also and magic only if you belive that arcane magic comes from "the debil." :)
Evil i might give you as a prohibited. :)

Far enough but I never said they could NOT be used only that they are used with a risk (of eternal damnation) - as such a good cleric could dabble with trickery but if used to excess they could in fact be at risk of a 'fall'. Luck is prohibited because no true beleiver relies on Luck - all things come from the Grace of GOD.

Also Magic is deliberately put as Prohibited because of Biblical scripture which expressly states that all such activity should be avoided as the work of 'spirits' - its not argued whether these spirits are good or evil only that they need to be avoided (see Witch of Endor in Genesis)
 

Green Knight, I'm not trying to encourage religious debate here either, but I think the necessary domains would depend entirely on what version of Yahweh you're looking for. The "Old Testament" god was a fairly unpleasant fellow, all around, Death, Destruction, (but also Creation), Strength, War, Law, Domination, Air, Fire, etc. (Isn't there a Vengeance domain, too?) If you read the gospels of the New Testament, you're looking at a guy with Water, Healing, Community, Good, Protection, Creation, possibly Travel and maybe even Animal and Plant (which would be completely rejected by all other versions of the guy because of "witchcraft," not to mention the flat-out rejection of nature...). Zip forward a little bit to the Letters of the Apostles, Revelations, and standard Christian dogma, and you're back to Vengeance (if it exists), War, and Fire, with Healing, Water, and Community probably, and Creation, Law, Glory, Exorcism, and Inquisition. Oddly enough, Law creeps in at both ends, but Jesus was almost certainly Chaotic Good (as long as you read what he did and said, not what was said about him after the fact).

So it really depends on how you want to look at Yahweh, or which portion of the religion you want to base it on, seeing as consistency hasn't been one of its strong suits.
 



Canis said:
That's probably what I was thinking of. Remember what the granted power or some of the spells were?

On the top of my head *I'm looking on page 65 of the FRCS* I think it is:

Granted Power: If you have been harmed by someone in combat, you may make a strike of vengeance with a melee or ranged weapon against that individual on your next action. If the attack hits, you deal maximum damage. You may use this supernatural ability once per day.

Domain Spells: 1) Shield of Faith, 2) Endurance, 3) Speak with Dead, 4) Fire Shield, 5) Mark of Justice, 6) Banishment, 7) Spell Turning, 8) Discern Location, 9) Storm of Vengeance
 
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Green Knight, I'm not trying to encourage religious debate here either, but I think the necessary domains would depend entirely on what version of Yahweh you're looking for.

Sorry for the lack of replies, but I was thinking that this thread had already descended to a hellish level of flaming and best to be avoided lest it rile my blood.

Anyway, I get your point. I'm not looking for anything specific. Just suggestions. So just make a suggestion, and if you feel so inclined, say "This was back when he was smiting Egypt" or "This is right after Jesus", etc. Doesn't matter to me.

I really need to get Deities and Demigods.
 

If you want to emulate the saints and Christian heroes of medieval Europe, the supernatural abilities they routinely displayed would be healing, removing diseases, removing curses, and dispelling fiendish illusions -- often with a simple touch, and never, of course, with any notion of prepared spells, M spells of Nth level per day, etc. For the most part, they could expect to counter any diabolical magic through their faith in God.
 

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