Man in the Funny Hat said:[The Players Handbook] is much more coordinated and organized. The DMG wound up being in part a catch-all for a lot of other material including (as has been established) stuff that he, even as the author, neither needed or used.
Spatula said:Character sheets from the time had space devoted to your character's saving throws and target hit numbers.
The first time I ever fought a goblin, I had no player skill. I was 8 years old and probably playing my first ever game of D&D.
Ridley's Cohort said:Yet somehow a game between skilled gamblers is exciting, even though the rules and probabilities are out in the open.
No, the element necessary for suspense is hidden information. Simply hiding some specifics of the encounter is all that is really necessary.
My wizard is very likely to know how water and lightning interact. As a player, I ask my DM to interrogate my character's brain on my behalf. Or I can look it up. Which is the better choice depends on how much DM tolerance has for fielding a potentially endless stream of questions.
No, they are player aids containing pertinent information to running your character. Such as ability scores, equipments, AC, saving throws, and to-hit tables.SuStel said:Character sheets aren't rules.
Wow, you were gaming with me when I was in grade school? I had no idea!SuStel said:And you had the more exciting time for it. After you fought that goblin, you had a better idea of what kind of power your character had, and you never had to look at a table.
SuStel said:And you had the more exciting time for it. After you fought that goblin, you had a better idea of what kind of power your character had, and you never had to look at a table.
But the rules it is presenting are largely peripheral to the more central ideas presented in the PH. The information thus bounces around quite randomly from topic to topic - even though it may be organized under the same headings as the PH. Given the potpourri of information it would probably have been better to try organizing it according to some logical pattern of its own rather than mirror the PH. As long as you retain all the running commentary on all those subjects that Gygax wrote I'd think you could achieve better organization without losing the "flavor" that everyone loves about it. But that's a job for an EDITOR.SuStel said:It's funny you should say that. If you study the tables of contents of the two books, you'll notice that the DMG is written to mirror the PH.
Man in the Funny Hat said:THACO is 2E, not 1E.
Well, certainly it's not as detailed as the MM entry. However, it does tell the curious player that the creature has only one attack, the range of damage of that attack, the monster's AC, it uses magic, it can regenerate, and just how much xp it'll crap out if they kill it. That's a fair amount of info, wouldn't you agree?Storm Raven said:Really? Let's see, just flipping my 1e DMG open to Appendix E, let's look at, say, the ogre mage.
Size L, THAC0 15, AC 4, HD 5+2, # Attacks 1, Damage 1-12, Special Attacks magic & spell use, Special Defenses regeneration, Int avg. to excep., xp value 900 + 6/hp
That's pretty bare bones if you ask me. Vague too. There's a reason that the MM usually had at least a couple paragraphs detailing each entry.
Tewligan said:Well, certainly it's not as detailed as the MM entry. However, it does tell the curious player that the creature has only one attack, the range of damage of that attack, the monster's AC, it uses magic, it can regenerate, and just how much xp it'll crap out if they kill it. That's a fair amount of info, wouldn't you agree?