Frostmarrow
First Post
Chun-tzu said:
Ah, but there is. There ARE ways to limit spellcasting, besides slowing their progression. How about forbidden schools, or if not entire schools, forbidden spells? Look at the Elemental Savant, which many feel is far too powerful. Wouldn't it make sense to forbid Fire Savants from learning Cold or Water-related spells? Or take the Mindbender, a master of subtlety. Instead of losing 4 spell casting levels, forbid him from learning flashy energy spells: no lightning, fire, cold, or acid spells, but he can learn force spells (and maybe sonic). This may not totally balance the benefits (why would a fire wizard learn cold spells in the first place?) but it's somewhat better than the current system, where they lose next to nothing, or they lose too much.
Or instead of forbidden schools, place other restrictions on their spellcasting. Imagine spellcasters that need to spend a full round to cast spells, or ones that must pay an extra spell level for any metamagic modifications, or ones that cannot use physical weapons at all, or ones that must YELL any verbal components when casting spells.
Suggestion: Different classes get to cast different spells at different levels. Cure Light Wounds for example is a first level spell for a cleric but a second level spell for a ranger. This shows that it's possible to rate spells differently. Let's say an evoker get evokation spells one level earlier than generalists but get the rest of the schools one level later. This would mean that the evoker cast magic missile as a 0 level spell and fireball as a 2nd level spell. On the other hand he would cast charm person or summon monster I as 2nd level spells as well. That could work.