Raduin711
Hero
What I expect out of D&DI isn't something like Halo or even Neverwinter Nights. I am thinking it is going to be more of a skeleton than a game in and of itself. A communication system, probably both text and vocal, a virtual gaming table with virtual miniatures (which Wizards can continue to create virtual miniatures), virtual dice and a few tools to make gaming easier.
I do not expect an experience where the program does the work for you. At least I hope not. The more the program DOES, the more the program DOESN'T, if you know what I mean.
Like say for instance it determines hits and misses for you for attack rolls. but suppose you have house rules on what contributes to your AC. You might say that two feats that don't stack as written in the rules DO stack in your game. Now you have to somehow explain to the program that these feats DO stack under certain circumstances, which works out to be more trouble than it is all worth.
So I hope D&DI is as simply constructed as possible. I don't expect other platforms other than PC, because this is kind of a new thing for wizards and adapting this kind of thing to Xbox or what have you may be a bit more than they can chew.
I do not expect an experience where the program does the work for you. At least I hope not. The more the program DOES, the more the program DOESN'T, if you know what I mean.
Like say for instance it determines hits and misses for you for attack rolls. but suppose you have house rules on what contributes to your AC. You might say that two feats that don't stack as written in the rules DO stack in your game. Now you have to somehow explain to the program that these feats DO stack under certain circumstances, which works out to be more trouble than it is all worth.
So I hope D&DI is as simply constructed as possible. I don't expect other platforms other than PC, because this is kind of a new thing for wizards and adapting this kind of thing to Xbox or what have you may be a bit more than they can chew.