Or simply give the skill free to the appropiated character, give him a bonus. Not all classes should get that treatment. A patch, yes. But it would work and would not require an entire overhaul of the system.More opportunities to get Expertise in skills or tools. Why can't my wizard become an expert in Arcana or my cleric in Religion? A feat is too costly to spend on Expertise when most games only play lower levels and your only picking up 1 or 2 feats.
Let more classes get an option of picking it up without it being mandatory. Eg Wizard could have a class feature to choose between Expertise in Arcana or add a spell with the ritual tag from a different class spell list to their spellbook, that can only be cast as a ritual.
| STRENGTH | CONSTITUTION | DEXTERITY | INTELLIGENCE | WISDOM | CHARISMA |
MODIFIER | | | | | | |
SCORES | | | | | | |
SAVES | | | | | | |
SKILLS | ATHLETIC INTMIDATION SURVIVAL | - | SLEIGTH OF HANDS STEALTH | ARCANA AWARENESS DECEPTION MEDICINE NATURE RELIGION | - | ANIMAL HANDLING INSIGHT PERSUASION |
I don't think every class needs an Expertise option, just where appropriate, eg wizard-arcana, cleric-religion, ranger-survival.Or simply give the skill free to the appropiated character, give him a bonus. Not all classes should get that treatment. A patch, yes. But it would work and would not require an entire overhaul of the system.
Exactly my point. Or may be have background skills get this treatment? We have many possible fixes that are available to us without changing everything in a drastic manner.I don't think every class needs an Expertise option, just where appropriate, eg wizard-arcana, cleric-religion, ranger-survival.
Fighter, warlock, sorcerer and others don't have a real defining skill they should be an expert in.
I can live with all these updates. And they relieve the most pressing concerns.@Haldrik, when you look at it, most problems you have with abilities arent that much the abilities themselves, but HOW they are used. Without removing them or changing them for something else, I think this here book is a good opportunity to correct some weirdness as you noted in your post.
- Move the landing part of falls and jumps to STR. I personally removed ''Acrobatics'', so players wont be tempted to argue that they can acrobatically climb or jump or what not. Somersaults, backflips, handstands are all covered by STR (Athletic).
- I personally went with STR having an influence on ranged attack's range. The base short/long range of thrown/bows weapons is rather low and you gain a bonus equal to 2-3 x your STR score to the range. Crossbows have the advantage of having a range not influenced by STR.
- Time to move perception away from Wisdom! I personally merged Investigation and Perception to Awareness and make it INT-based instead to make INT more than just knowledge, but also mental and observational acuity. Sharp mind and all that, if you want.
- To make all builds potentially able to participate equally (stat-wise) in social encounters, I moved Intimidation to STR and Bluff to INT.
- As I personally prefer the ''defense/resilience'' stats (CON and WIS) to be more reactive and less active, I removed skills from WIS. Nature Lore and Medicine to INT, Insight to CHA, Survival to STR. I also went back to the Streetwise skills (CHA).
- Move Initiative to +level (+HD or +CR for monster).
- Put a a 11 STR requirement for light armor and shields.
This way, you have social and exploration skills over 4 stats, the 2 most common Saves do not have skills but they wont be dumped because a fail CON or WIS saves generally hurts like hell. DEX is not longer a powerstat because its lost 1 skill, Initiative and STR is still required for ranged build and light armor build.
My only question is, do you find Wisdom as moreorless Will defense to be on par with the other abilities?