Dungeoneer
First Post
3D is cool, but I think as others have stated here, it's not clear that what you get from going 3D justifies the cost.
Benefits of 3D VTT:
- Looks cooler
- Gives players a more accurate representation of the battlefield
Costs of 3D VTT:
- Harder to code
- Added complexity for DMs
- Demands more bandwidth
- More time required for creating art assets
I honestly think Cost #4 is your big, long term problem. Unless you come up with a really robust and user-friendly monster creation tool you are going to have to create models for new monsters manually. This is a time-consuming process to say the least. Wizards would probably have to employ more than one full-time 3D modeler just to keep up with the release of new monsters. Even ignoring the many monsters that just require a simple palette swap there always seem to be new monsters that just don't fit in any pre-established category.
The same problem affects 3D dungeon tiles.
Basically, a 3D VTT is simply an expensive undertaking, and maintaining it wouldn't be cheap either.
Benefits of 3D VTT:
- Looks cooler
- Gives players a more accurate representation of the battlefield
Costs of 3D VTT:
- Harder to code
- Added complexity for DMs
- Demands more bandwidth
- More time required for creating art assets
I honestly think Cost #4 is your big, long term problem. Unless you come up with a really robust and user-friendly monster creation tool you are going to have to create models for new monsters manually. This is a time-consuming process to say the least. Wizards would probably have to employ more than one full-time 3D modeler just to keep up with the release of new monsters. Even ignoring the many monsters that just require a simple palette swap there always seem to be new monsters that just don't fit in any pre-established category.
The same problem affects 3D dungeon tiles.
Basically, a 3D VTT is simply an expensive undertaking, and maintaining it wouldn't be cheap either.