MockingBird
Hero
I personally really wished WotC would have left 5e alone and let it ride for a couple more years. The PHB was still doing well.
You're absolutely correct... this whole argument of mine relies on HasbrotC getting working what they want made and that it maintains a steady place in the market. If they can't get it online, then they're truly up the river.I mean, I mostly agree with what you're saying here, but I think we have to allow that this is a big "if".
And it can still do well. If you haven't had the same issues with Rangers, Sorcerers, Monks, the Great Weapon Master and Sharpshooter feats, the Stealth rules etc. that other players have had over these past 8 years... then there's no reason not to just keep playing the 2014 book as you always have.I personally really wished WotC would have left 5e alone and let it ride for a couple more years. The PHB was still doing well.
Yeah and this was also the goal in 2008 with 4E. They gave up on it entirely with 5E (even the design of the game is at odds with the concept), but I think the burgeoning success of Beyond made them start rubbing their little hands together lol.If WotC's VTT for Dungeons & Dragons can get up and running similarly... then they have the potential of a long-term money influx where there will always be customers willing to shell out a certain number of bills each month to get to play.
Fine isn't good enough.It won’t. The internet is not real life.
They may not reach everyone they were going to before this mess but it will do fine.
Which happens regularly.In corporate speak, failure is not meeting revenue and profit expectatons. to an outsider, D&Done could look like a massive success and still be considered a massive failure due to the failure to meet the expectations.
(Cutting out the potshot at 4e there because 4e's launch was actually quite good - it took a while before they realized that 4e sales were on the same declining trend that 3e's had been towards the end of 3e and that the 4e launch wasn't doing what they needed it to because they hadn't solved the fundamental problem of the monthly supplement publishing model).So the worst (for WotC and Hasbro) happens. One DnD launches and [fails].
And software, especially games, often fails to meet expectations. So acting like it's a sure thing is just acting like an exec at some game company who is 100% certain [new game] will be a huge hit, only to find it does 30% of the numbers they expected - still making money, but not the kind of money that would make it worthwhile to them.