Shadowdweller
Explorer
Ok, ok. This sentence I take back:
Meh. In any event, a specific-by-specific comparison is not really relevant to the main topic of this thread. Yes, Heat Metal is more difficult to deal with ONCE it goes off. What effect will it have in most combats? Likely not very much.
Shadowdweller said:In truth, the spell really is NOT even particularly potent all things considered
This, however, is untrue. I urge you, next time you play D&D as a PC, to count the number of opponents who wear metal armor (or otherwise come into contact with large amounts of metal). While this is, of course, very campaign-specific, I suspect you will find that a relatively small number do (then again, for a DM challenging the players the percentage of affected people will be very high). One of the main strengths of Flaming Sphere is, obviously, that it remains viable against a good many more opponents than does Heat Metal. And if you want to make a valid comparison, you've got to take this into account.KarinsDad said:Also, the percentage of opponents who wear metal armor is also a minor limitation (in which case, you just do not cast the spell and cast something else) compared to the limitations of Flaming Sphere. Flaming Sphere has limitations that are greater than this:
Meh. In any event, a specific-by-specific comparison is not really relevant to the main topic of this thread. Yes, Heat Metal is more difficult to deal with ONCE it goes off. What effect will it have in most combats? Likely not very much.
Last edited: