What Historical Analogous Era is your campaign set in?

What Historical Analogous Era is your campaign set in?


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I'm shooting for a European equivilant to 1250. That's for humans anyway. The elven and dwarven civilizations exist more at a Renaissance level and are the source of common D&Disms that might not fit the 1250 time period.
 


Late Antiquity feels right, but I dabble so extensively that there is no best fit.

My political setting centers on several large Roman states that continue to manipulate their barbarian neighbors. Imagine Second Century Rome stretching its influence into North Central Europe as late as 1066 AD.

Scientific development, education, and commerce are roughly comparable to the late 1200's. Instruction is a unified curriculum of natural history and theology, with each major city having a university. A spirited rivalry exits between Aristotelian and Platonic schools of philosophy.

If I strickly limited myself to one era, I couldn't play with anachronisms. For example, I enhance the ancient tradition of long book titles, as in "Saint Lansadore's Exhaustive Study of the New World's Coastline with Commentary on its Monstrous and Hostile Inhabitants."

An example of a modern anachronism is a nervous disorder known as "prolonged enchantment psychosis."
 

My homebrew is set on Earth before the first of the three Great Floods that announce the end of the last Ice Age. I got most of my inspiration from Graham Hancock's book, "Underworld." The setting is actaully designed to be played in three different eras, each taking place shortly before one of the imminent floods that inspired the Noah's Flood myth. The most dominant culture is what will eventually be called Atlantis. I use maps designed to show the geography of the Earth before each stage of flooding so that most of the previous cultures cities and artifacts are underwater. I also use current theories and anthropological and archaeological discoveries to keep it as realistic as possible. For example, the land bridge that connects Asia to Australia is the homeland for halfling sized humanoids. Dwarves are Neandertals who have been driven into the mountains by encroaching Homo sapiens. The Tuatha (elves) come from a parallel dimension where they fight an eternal war against demonically twisted and augmented captured Tuatha slaves (orcs). Goblinoids are the results of breeding programs run by the Avyan (Atlantian) civilization who have enslaved various Homo species (ie. Homo erectus, Homo Anthropithicus).
 


I voted II and III.
Just started a new Iron Heroes campaign the other week. Game is set up in a dark age/early medieval pseudo-Scotland realm.

If I were running an Arcana Evolved game, I would vote a later period though.
 

I voted the last category as I have D&D campaigns set in Arizona in 1882 - the world is close to our history except for also having the D&D magic, races, classes and pantheons. It's worked pretty well thus far.
 

Technologically speaking, I tend to use classc D&D, so some period that falls in the Middle Ages.

Politically, I tend to model my worlds on the Colonial era, or later. I figure with magic and flight the prospect of travel is better. And I'm interested in the sorts of dilemmas posed by colonial circumstance. Rang 2 or 3 campaigns in a Vietnam inspired setting. Of course the jetcraft were dragon riders and the patrol boats were run by magic, but the essential notion of a place invaded in succession by everyone and their brother down to the latest imperial power was a great place to start.
 

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