log in or register to remove this ad


D&D 5E What houserules would best support my campaign premise?


5ever, or until 2024
I like it.

Have wizards—and eldritch knights and arcane tricksters—be the only casters. Let them cast some healing and other cleric spells.

You might need to put some some rules in to distinguish the PCs, besides multi-classing. Maybe limit how many working spells can be in their spellbooks and hence prepared at any one time, so that they are encouraged to have different spells. Another would be to require a feat to cast cleric spells.

log in or register to remove this ad

Level Up!

An Advertisement