Are you also ruling out multi-classing?
Because the first thing I would do when I started finding out that spells were disappearing from the world would be to level up from then on in classes which weren't getting nerfed. After all, my character knows that spells are disappearing, so why bone up on the Arcane Arts when you know you'd be safer learning to use a bow or axe?
There are a few approaches you could take to fix this:
Because the first thing I would do when I started finding out that spells were disappearing from the world would be to level up from then on in classes which weren't getting nerfed. After all, my character knows that spells are disappearing, so why bone up on the Arcane Arts when you know you'd be safer learning to use a bow or axe?
There are a few approaches you could take to fix this:
- Require all levels to be taken in a magic-using class
- Needs player buy-in because of the removal of levelling-up agency
- Do Arcane Tricksters count? If so they're far less affected by the problem
- Require some levels to be taken in a magic-using class (eg every 2nd or 3rd)
- Still needs player buy-in as above
- Give "free" magic-using class levels every so often
- So the PCs are all, I don't know members of the same order?
- They get to choose one class for themselves each level, but every second, third, what-have-you level they get a free level in a MU-class at the same time because [lore]
- Balance the loss to the magic-using classes somehow
- eg every time you lose a spell your baseline cantrip damage gets a +1 as it's now drawing on that part of your spell energy that was previously powering the spell you lost
- Needs to be thought through!
- Don't worry about it, but have lots of magic-using NPCs
- Yeah, I may be fine, but my friend the Wizard can't defend their tower from monsters any more; I now have Plot-related rather than Power-related reasons to care