Uzzy said:Print more novels that don't impact on the Realms so much.
TessarrianDM said:It began with the changeover to 3rd Edition (the Waterdeep/Tantras/Shadowdale books)
I know, I've read that sidebar. It, however, reads to me as hollow words for anyone who knows anything about the setting. It essentially says "There are a bunch of people who WOULD come and save everyone all the time, but please don't do this because your players will hate it. It may make sense that they would, but DON'T do it. Here's a list of lame reasons you can use to keep your players happy if they have the opposite reaction and wonder why they DIDN'T show up. Oh, and here are all of the stats for them and 20 novels about them saving the world."Uzzy said:I agree entirely. DM's are even given advice not to use the NPC's like that in the FRCS, in both the Concerns of the Mighty and Make PC's the Stars sections. It's poor DMing, pure and simple, and could occur in Eberron, Dragonlance, Greyhawk or any custom world. Yet somehow the Realms got this entirely false perception.
This is true, in addition to the fact that all the gods are basically high level characters in the Realms as well as there is lots of evidence of them acting directly or semi directly in order to get things done.Uzzy said:I would say that just lately, with the mass of RSE's coming in, we have gotten quite a few second string high level characters, which really isn't needed. Nor are most of them as well developed as the Chosen.
It IS an over-exaggeration, but not horribly so. There are a good 15 at least of just powerful wizards. If we add in some of the powerful harpers, clerics, and fighter types in the novels it has to bring it to at least 25.Uzzy said:Gross over-exaggeration.
Olgar Shiverstone said:The problem with the Realms, IMO, is not the NPCs per se ... it's the novels impacting on the campaign setting. Novels sell with familiar, powerful characters and Realms-Shattering Events. By themselves this is not bad, but when the novels also become canon to the campaign setting you end up with a lot of machinations in the campaign setting. Plus the large number of novel fans represent a portion of the fanbase that expects to see novel-like continuity within the campaign. I think that portion is much smaller than projected, but it is there.
The gaming Realms would be better off if not impacted by the novel Realms, but since that is the relationship FR has grown into I don't see it changing.
Cyronax said:but basically DMing FR is fine if you have players that can check their Realmslore at the door.
C.I.D.
Nebulous said:FR is great if you can ignore the novels and canon and focus on just the parts you want to use. That's what i used to do when i ran the Realms, and i even had the players rescue Drizzt once from a black dragon. They met Elminster briefly, and the Simbul, but the players didn't read much of the novels, or care if our campaign strayed from canon. But they loved meeting those NPC's.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.