D&D 5E What (if anything) do you find "wrong" with 5E?

WoT def is low fantasy. While yes it has dragons (of the non talking kind) and undead and a few other magical creatures etc, it doesn't have roving wizards throwing spells. The magic shown is more ritualistic, which falls right into the low fantasy tier. Not to mention 99% of the population is human. No Orcs or Goblins, or Elves or Gnomes etc etc etc
Hm. With all the magic users running around, I don't agree. One guy taking out an entire castle while wielding an artifact sword isn't the sort of thing I associate with low magic, personally.
 

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There's a satisfaction that I get from seeing my characters grow and advance over time. I'm sure not everyone has it, but I certainly do, and I'm not alone. Any time someone asks about a new game, I'm in, but if someone says the words "one shot", my enthusiasm dwindles rapidly.
I get that draw. Though, I'm far more interested in the particulars of the adventure, and my character's role in it, then seeing them go from zero to hero. I had this epiphany playing 5E a few years ago. The GM was running a WotC adventure path and, well both the GM and the material were really boring. In the past, with 3E/PF1 I'd pour myself into the chargen, magic item fishing, and leveling process. It was insulating against a lackluster campaign and boring GM. 5E doesn't really scratch that itch. So, I don't have a strong inclination of actually playing it.
 

Well yeah, you can't expect a monster built to grapple to not deal damage while trying to grab you! That would be something approaching fair, and if there's one rule when it comes to enemies in D&D, it's that they are not fair!

Why else would a Gladiator be a CR 5, be able to attack 3 times per round, and come with 15 Hit Dice?
They could do a grapple check, and deal damage if they succeed, that's fine. As it is, even if you managed to have +57 to Athletics, a CR 0 Octopus could still auto-grapple you on a hit.

Which is, you know, very lame.
 

I get that draw. Though, I'm far more interested in the particulars of the adventure, and my character's role in it, then seeing them go from zero to hero. I had this epiphany playing 5E a few years ago. The GM was running a WotC adventure path and, well both the GM and the material were really boring. In the past, with 3E/PF1 I'd pour myself into the chargen, magic item fishing, and leveling process. It was insulating against a lackluster campaign and boring GM. 5E doesn't really scratch that itch. So, I don't have a strong inclination of actually playing it.
I guess I can understand that. You don't really get a whole lot from leveling in 5e. Bounded accuracy means you don't immediately graduate to whole new categories of foes quickly, and most classes are fairly conservative about the new abilities you gain.

Loot is not terribly interesting as well, which truly saddens me. Ever since I read Forgotten Realms Adventures, I always go out of my way to litter treasures with unique and interesting art objects...or did. Now there's no point. The electrum-plated ceremonial longsword worth 150 gp will never adorn the walls of a hero's private sanctum, nor will the money do much more than buy a few healing potions or help put a down payment on a horse or suit of plate.

And don't get me started on actual magic items...
 

What it comes down to is people saying

Legolas Yes
Conan Yes
Raistlin Yes
Aang no
Captian America no
Tanjiro no
yup... and Yugi Muto no, Harry Potter no, Persey Jackson no, Batman no, Harry Dresden no are all things I have heard early in the life of 5e... heck I had an 'argument' I had to walk away from when shape water came out because a player 'dared' to ask her DM if she could make the water into a whip... a non magic weapon as a cantrip use...
 

They could do a grapple check, and deal damage if they succeed, that's fine. As it is, even if you managed to have +57 to Athletics, a CR 0 Octopus could still auto-grapple you on a hit.

Which is, you know, very lame.
Ah, sorry, I misunderstood your complaint. I always hated monsters who get free maneuvers on top of their attacks, but your issue is the lack of interaction.

Yes perhaps the giant constrictor snake should roll Strength...though since they only have a +4 from their 19 Strength and aren't proficient in Athletics, that might not be terribly impressive....
 

I guess I can understand that. You don't really get a whole lot from leveling in 5e. Bounded accuracy means you don't immediately graduate to whole new categories of foes quickly, and most classes are fairly conservative about the new abilities you gain.

Loot is not terribly interesting as well, which truly saddens me. Ever since I read Forgotten Realms Adventures, I always go out of my way to litter treasures with unique and interesting art objects...or did. Now there's no point. The electrum-plated ceremonial longsword worth 150 gp will never adorn the walls of a hero's private sanctum, nor will the money do much more than buy a few healing potions or help put a down payment on a horse or suit of plate.

And don't get me started on actual magic items...
I actually like a lot of those things myself. BA helps make narrative sense of a setting. It also reins in the math, which magic items smashed to hell and back in the past. These things have been a distraction, IMO, and not things that make the game better. I don't need the math to go up up up. I prefer a slight increase, with a focus on sideways versatility improvement. Clearly, YMMV.
 

It's not actually per day. It's per "adventuring" day. Whatever that means as it's not really defined. I've just gone to long rests not happening until after the set number of encounters, so it could be 1 day if in a dungeon or 2 weeks if elsewhere. It's not perfect, but it's better than trying to cram a ton of encounters into a short period of time or having too few encounters and letting the party nova on them.
But that means that one good night's sleep doesn't provide the same benefit as another otherwise identical night's sleep that happens before your long rest timer "recharges" That's a bridge too far for me.
 

Well, I don't know if that's just because they are casters. Playing AL for about a year, I got to 11th level as a Fighter/Rogue, and completed Storm King's Thunder, which concluded with a fight against a CR 23 Kraken...so I think everyone is capable of punching above their weight class to a considerable degree in 5e.
If they nova, absolutely. If the group knows that it needs to conserve resources for the 6-8 encounters, though, you won't see them consistently hit that much higher than their level.
 

But that means that one good night's sleep doesn't provide the same benefit as another otherwise identical night's sleep that happens before your long rest timer "recharges" That's a bridge too far for me.
Yeah, I agree. As I said, it's not perfect. The alternative is to either cram too many encounters into too short a time, or too few encounters and let the party nova. Both of those options are worse for me.

That's why I keep saying that this issue is the one that might drive me away from 5e eventually. I can't come up with anything that's palatable.
 

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