Nellisir
Hero
ISTM this would make for a lower-power, older-school, game.
Feat-flood will NOT give you that old-school feel.
That isn't the intent here.
I'm now slightly confused about what kind of feel you are hoping to cop.
ISTM this would make for a lower-power, older-school, game.
Feat-flood will NOT give you that old-school feel.
That isn't the intent here.
I'm now slightly confused about what kind of feel you are hoping to cop.
My house rule is simply that you also get a +1 to a stat whenever you get a feat. Now feats become the default option, and everyone can still get their prime stat to 20 by the teen levels.To keep things simple. I might house rule so that after character creation (standard array + racial bonuses), the 4/8/12/16/19 ASI's are replaced with feats. Fighters and Rogues still get their bonus ASI. Since most feats grant a stat bonus and there are 'uncommon' magical items that boost an Attribute to 19, this seems the way to go. This ups the interest in those non-combat feats like Keen Mind and Inspiring leader and there are still plenty of paths to get that primary attribute into the upper teens.
My preferred option is to ban both stat increases and feats.
One thing I don't want is to return to the item dependency of earlier editions for the combat classes.
How would you rebalance the PC's vs encounters at the higher levels? Easier or fewer encounters, and more and better magic items are two that I can think of off hand. A STR 16 fighter with a +3 sword is just as good on offense as a STR 20 fighter with +1 sword. A belt of vigor or some such could replace the missing hit points form the lowered CON score.