I guess it already can with Savage Attacker (or is that keep the second even if lower?).
Anyway, most of these were easy 1dX with advantage deals an average damage of (2(i^2)-i)/(X^2), where i is 1 through X.
2d6 is far, far trickier (to do in excel, real easy in java or the likes), due to the varying probabilities of a given number of damage occurring.
Anyways, here's the die size and the average damage with advantage. A number surrounded by brackets means that number repeats infinitely.
1d4: 3.125
1d6: 4.47(2)
1d8: 5.8125
1d10: 7.15
1d12: 8.486(1)
2d6: 8.3719135802
That last one may be automatically rounded by excel but... It's probably precise enough.
Anyway, most of these were easy 1dX with advantage deals an average damage of (2(i^2)-i)/(X^2), where i is 1 through X.
2d6 is far, far trickier (to do in excel, real easy in java or the likes), due to the varying probabilities of a given number of damage occurring.
Anyways, here's the die size and the average damage with advantage. A number surrounded by brackets means that number repeats infinitely.
1d4: 3.125
1d6: 4.47(2)
1d8: 5.8125
1d10: 7.15
1d12: 8.486(1)
2d6: 8.3719135802
That last one may be automatically rounded by excel but... It's probably precise enough.