Skyscraper
Adventurer
I actaully try to challenge both our authors and us in-house at Paizo to keep things interesting with the Adventure Paths by mixing things up, and by adding some sort of new element to each one. This not only keeps us interested (which is important!), but helps to constantly expand what an Adventure Path is.
Thanks for your input, it's nice to hear this. I mean, most companies might declare this in writing, but in effect the product doesn't reflect this mentality because the approach is too consevative. The greatest example is the tendancy towards bluckbuster movies in Hollywood presently, at the expense of the lower-income quality movies that still exist but in lower numbers. (Quality is of course completely subjective here, I won't even try to insinuate the contrary.)
But in your case, you actually back up the statement with the product. Nicely done. Weren't you guys the first to bring in Adventure Paths at the outset? If not the actual inventors of the concept, to my knowledge you were the first to make it so popular. Anyway, hats off to the courage of innovation.
Sky