Well as the purpose of this thread.that is kind of true, ranger is half a caster that druid is.
What are the unique ranger spells? Are there any?
Well as the purpose of this thread.that is kind of true, ranger is half a caster that druid is.
Per my sources, for 5.0, there are nine spells that are only on the Ranger list and no other main-class list (subclasses break these rules all the time so I'm ignoring that): (1) ensnaring strike, hail of thorns, hunter's mark, zephyr strike, (2) cordon of arrows, (3) conjure barrage, lightning arrow, (5) conjure volley, swift quiver. If only asking for spells Rangers can get that aren't Druid spells, even if other classes can get them, there's an additional eight spells: (1) alarm, searing smite, (2) aid, magic weapon, silence, (3) Ashardalon's stride, nondetection, (5) steel wind strike.Well as the purpose of this thread.
What are the unique ranger spells? Are there any?
I don't think I was clear in my question.Per my sources, for 5.0, there are nine spells that are only on the Ranger list and no other main-class list (subclasses break these rules all the time so I'm ignoring that): (1) ensnaring strike, hail of thorns, hunter's mark, zephyr strike, (2) cordon of arrows, (3) conjure barrage, lightning arrow, (5) conjure volley, swift quiver. If only asking for spells Rangers can get that aren't Druid spells, even if other classes can get them, there's an additional eight spells: (1) alarm, searing smite, (2) aid, magic weapon, silence, (3) Ashardalon's stride, nondetection, (5) steel wind strike.
All of the remaining 54 (=71 total - 17 non-Druid) Ranger spells are also on the Druid list. The Druid has access to a further 116 spells that the Ranger cannot use, though of those, only 61 are of a level the Ranger could cast (meaning, 1-5, since they get neither cantrips nor slots of level 6+).
From what I can tell, 5.5e is more or less comparable. Rangers have one fewer non-Druid spell, having lost zephyr strike because it wasn't reprinted from XGE, but Druids have lost several more non-Ranger spells, having only 86, presumably because several book supplement spells haven't been reprinted, at least not yet.
Ah, pardon. Not a question I have an interesting answer to, then.I don't think I was clear in my question.
I'm meant to ask "Do you think there should be unique Ranger spells? If so, what are they?"
there should be some unique ranger abilities, gated by levels.I don't think I was clear in my question.
I'm meant to ask "Do you think there should be unique Ranger spells? If so, what are they?"
this is an instance where i really wish spell's levels weren't standardised across classes, like hey, this is basic level 1 stuff for a ranger creating magical shelter in the wild, but a wizard or bard? who don't have good connection with the energies of the wild? that's a 4th level spell!Bards and Wizards can keep Tiny Hunt.
oh that would be cool, being able to intergrate secondary spell effects into your tiny hut, i don't think that's what you're actually saying here but given alarm and purify food and drink exist...Rangers should get their own housing spells that grants weather immunity, food and water purification, and an alarm radius.
eh, i don't have an issue with them existing per se, more just the availability of them, tiny hut feels like the exact sort of thing meant to deal with the survival pillar, it's the goodberries of resting, and yet it's on these two classes who barely have squat to do with nature or survival, rather than the ranger.Personally, I would prefer Tiny Hut and Rope Trick were removed from the game.
i really do think it's the presentation of how it's written that did it, like has anyone ever had an issue with Elemental Weapon or Searing Smite on ranger? not that i've heard of, which are both thematically very similar, but 'glowing blue flame' rubs people the wrong way, if the spell had been described asEnhancing swords with fire not okay (Blade Thirst)
Perhaps it's the glowing as said by one poster.
then i think it would've been much better recieved.The ranger imbues their weapon with fire, searing blue-hot flames coat it's surface producing intense heat.
isn't druid magic already the primal magic source just named differently? or am i missing nuance here?What about converting 4e's Primal Magic source to 5e, and making the Ranger into a Primal Half-Caster?