D&D General What is appropriate Ranger Magic

Which of the following do you see as general Ranger spells?

  • Autumn Blades

    Votes: 5 10.2%
  • Beastmeld

    Votes: 9 18.4%
  • Blade Cascade

    Votes: 7 14.3%
  • Blade Thrist

    Votes: 5 10.2%
  • Bloodhounds

    Votes: 11 22.4%
  • Exploding Arrow

    Votes: 14 28.6%
  • Giant Axe

    Votes: 5 10.2%
  • Greenwood Linb

    Votes: 2 4.1%
  • Heatsight

    Votes: 8 16.3%
  • Implacable Pursuer

    Votes: 12 24.5%
  • Long Grasp

    Votes: 2 4.1%
  • Othrus

    Votes: 1 2.0%
  • Sense Fear

    Votes: 6 12.2%
  • Steel Skin

    Votes: 3 6.1%
  • Strength of the Beast

    Votes: 10 20.4%
  • Umbral Escape

    Votes: 6 12.2%
  • Wildtalk

    Votes: 12 24.5%
  • Wooden Escape

    Votes: 4 8.2%
  • Rangers should have no magic spells.

    Votes: 23 46.9%
  • Rangers should not have magic spells but not be limited to natural limits

    Votes: 13 26.5%
  • Rangers should have every more core magic spells.

    Votes: 5 10.2%

So far favorite ranger spell is NONE,
for spells is favorite is exploding arrow(which is more alchemy than magic), guess everyone watched Rambo 2.
and in 3rd place is again NONE but with some supernatural connection to nature.
This makes sense seeing that for the most part Ranger magic is a standing for technology.

People want ranges to have technology but they don't want detailed skill rules nor do they want to learn a new system specifically for Rangers.

Rangers have spells because D&D players are lazy???
 

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This makes sense seeing that for the most part Ranger magic is a standing for technology.

People want ranges to have technology but they don't want detailed skill rules nor do they want to learn a new system specifically for Rangers.

Rangers have spells because D&D players are lazy???
I want detailed skill rules, and I'm very down with learning a new system.
 


This makes sense seeing that for the most part Ranger magic is a standing for technology.

People want ranges to have technology but they don't want detailed skill rules nor do they want to learn a new system specifically for Rangers.

Rangers have spells because D&D players are lazy???
More like they have them because of game inertia. For most of D&D's 50-year history, Rangers have been designed to have spellcasting abilities, first as third casters and now as half-casters.

AFAIK, it's only now that RPG companies like Level Up are exploring the idea of a spell-less Ranger and are offering it as an option to players.
 

More like they have them because of game inertia. For most of D&D's 50-year history, Rangers have been designed to have spellcasting abilities, first as third casters and now as half-casters.

AFAIK, it's only now that RPG companies like Level Up are exploring the idea of a spell-less Ranger and are offering as an option to players.
Spell-lesd rangers were printed out since 3e. And in 0e, rangers didn't get magic spells until high levels and mostly just got special rules and exclusive access to cleric and mage magic items as a fighter type.

The issue was constantly that people complained about rangers having special rules. They either didnt agree with the nonmagical rules, didn't want to learn additional rules, or didn't like the siloing and restriction on the roof to give it to the ranger.

So magic was just used and it went from level 10 to level 8 to level four to level two and finally level 1.
 

This makes sense seeing that for the most part Ranger magic is a standing for technology.

People want ranges to have technology but they don't want detailed skill rules nor do they want to learn a new system specifically for Rangers.

Rangers have spells because D&D players are lazy???
that and the millstone of 'simplicity', i mean, why have two systems each properly designed and streamlined for an individual purpose when you can just jury-rig one system to do things it wasn't intended to do, surely the latter is simpler because you have less systems overall right? right?

i don't actually have an issue with rangers having magic and spells, it's more that they choose to use that magic to replace developing actual survival abilites.
 

i don't actually have an issue with rangers having magic and spells, it's more that they choose to use that magic to replace developing actual survival abilites
It's more that D&D settings have stunted technology due to magic so rangers use spells because no one invented a decent alarm and stealth suit

I mean the top voting spell on the poll is a grenade arrow but DMs love banning gunpowder.
 


i don't actually have an issue with rangers having magic and spells, it's more that they choose to use that magic to replace developing actual survival abilites.
And now in Level Up, we get to see the reverse. A Ranger class putting actual survival abilities before magic use. ;)

It's more that D&D settings have stunted technology due to magic so rangers use spells because no one invented a decent alarm and stealth suit
I wouldn't call the magictech in the Eberron setting stunted. ;) That setting is slightly more advanced than most other D&D settings.
 


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