D&D 5E what is it about 2nd ed that we miss?

Something I didn't like was the level limits. My friends and I never actually hit the level limits back when we played 2e and I believe most of them just played human, but they didn't seem to make much sense to me. Elves are meant to be masters of magic but we limited in their maximum level unless optional rules were used. Dwarves could become incredibly skilled fighters but would also plateau at 15th level (I think). Not that it became an issue, but I think that I decided fairly early on to remove the level limits.

I believe it existed primarily for world-building reasons--to explain why every threat isn't simply dealt with by a horde of thousand-year-old 50th level elves and dwarves.
 

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Ancalagon

Dusty Dragon
I believe it existed primarily for world-building reasons--to explain why every threat isn't simply dealt with by a horde of thousand-year-old 50th level elves and dwarves.

This sounds familiar at the time - I think I even remember nodding to it. But now, I'm not convinced. There are sooo many more humans? why isn't the problem dealt with by a tsunami of level 10 humans? So I'm not sure the logic is sound. The long life might explain why there are as many high level elves as humans, but it wouldn't mean that in absolute number they would be legion.

It was a rule that most people skipped anyway.

I think, about multi-classing and character optimisation... in 2nd ed multi classing was almost always a no-brainer. Let's be frank, it was a tad too good. But in 3e, multi-classing a spellcaster meant a drop in raw power, and not every player appreciated "versatility". So it lead to the 3e thinking "how can I multiclass in a way to make myself more powerful?" vs 2nd ed "I'm a mage thief this is awesome!!!".
 
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Back in 2e, I used a houserule to simplify HPs from MCing where you just split the difference with regard to the die: if you had d10 and d6, you just used a d8. If you had two dice within one step of each other, for example a d10 and a d8, you just used the larger die type. If you had three different die types you could either use the middle one (if you had a d10, d8, and d6, you just used the d8) or you'd figure the die based on averages, rounding to the next highest die type (so a d10, d6, and d4 would work out to a d8).
When did you gain that Hit Die, though? Because different classes gained experience at different rates, and required different amounts of experience to gain a level, you were almost guaranteed to have different levels in all of your classes.
 

Maxperson

Morkus from Orkus
I believe it existed primarily for world-building reasons--to explain why every threat isn't simply dealt with by a horde of thousand-year-old 50th level elves and dwarves.

Long lived races take longer to do things. Aside from dwarven and elven PCs, who are run by humans and so have a human sense of time, dwarves and elves take things much slower. They might not get around to something for 20 years, where a human would rush to have it done in 2 months. You're not going to see 50th level elves, because they are only doing 15-20 levels of stuff in that thousand years.
 

ccs

41st lv DM
Long lived races take longer to do things. ~ You're not going to see 50th level elves, because they are only doing 15-20 levels of stuff in that thousand years.

Yup. And this was the exact reason one of my characters had for becoming an adventurer.
"The elves take too damned long to do anything. It might be fine for them to study magic for 50 years per lv, but I'm human. At this rate I'll be dead before I achieve 3rd lv. And to hit 4th lv I'd have to become a lich!"

He was a human, enrolled since age 6 at a VERY prestigious college of magic in our games elven capitol.
When he was 22 he dropped out (much to his families horror) and took up life as an adventurer (even more to their horror). 16 years, a fortune spent, and the shame of having their son (one of the few humans granted enrollment) walk away from THE center for magical learning on 3 continents....
Class wise I made him a bard to represent his wide, very elf-like skill set, but his incomplete wizard status.
 

MechaPilot

Explorer
When did you gain that Hit Die, though? Because different classes gained experience at different rates, and required different amounts of experience to gain a level, you were almost guaranteed to have different levels in all of your classes.

In equal increments as each class levelled. It made the HP gain with level more smooth than having a large spike at one point and a smaller increase at another point.
 

Bera

Explorer
In equal increments as each class levelled. It made the HP gain with level more smooth than having a large spike at one point and a smaller increase at another point.

Another easy house rule is to simply add both XP tables together, then you always advance in each class equally. You loose a bit of nuance but its easier to track which proficiency or thac0 rate to apply and the like.
 

Zardnaar

Legend
I mentioned specialist wizards as something I miss and thought about it a bit more and I think the things I miss are no more bonus spell slots/level (in 5e, perhaps that would be bonus spells prepared), specialists imposing a penalty on targets of their spells, and the specialist receiving a bonus when saving against spells of their own school. I actually liked the fact that specialist wizards had opposition schools which contained spells that they could not master which also helped provide incentive to be a generalist mage for those wizards who wanted to get their hands on every spell they could find (Maximum known spells was something else I disregarded in 2e). Even the secondary stat requirement helped shape specialists so that Invokers were hardy, diviners wise, and enchanters charismatic; I still create my wizards with a high secondary stat from 2e.

Specialist wizards improved a bit with the complete wizard's handbook by gaining certain abilities, for instance an abjurer becomes immune to hold-type spells at level 17, these abilities were revised in spells and magic allowing the specialists to gain these focused abilities earlier in their career.

Don't get me wrong, I like the various arcane traditions, but 2e style specialist mages are definitely something I miss from that edition.

I liked the Spells and Magic specialists, wish I saw them a few more times as Shadow Mages, Wilde Mages and the Elementalists (generally fire) were often the ones picked. I liked the opposed school thing as well.
 


I think, about multi-classing and character optimisation... in 2nd ed multi classing was almost always a no-brainer. Let's be frank, it was a tad too good. But in 3e, multi-classing a spellcaster meant a drop in raw power, and not every player appreciated "versatility". So it lead to the 3e thinking "how can I multiclass in a way to make myself more powerful?" vs 2nd ed "I'm a mage thief this is awesome!!!".

Multi-classing in 2E wasn't always a given. Being a mage thief IS awesome until you hit level cap in mage and are still dividing earned XP between your classes. Then those mage levels start feeling like an anchor. Of course, if you keep all the benefits of multi-classing and do away with all the rules to balance it out the heck yeah its gonna be awesome.
 

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