DND_Reborn
The High Aldwin
It isn't a problem at all, unless it is in your view point?Note this is the exact problem. Tier two characters in a Tier one environment. The Heroes of the Realm should not be doing such small mundane things.

"Heroes of the Realm" might have a 300' wide chasm to traverse in order to head of an advance party of an army that threatens a city or even a kingdom. Time is of the essence and they are 7th level. Hours matter, if not minutes. So, will climbing down, crossing, and climbing up, which wastes such valuable time be done? Not by the Wizard who casts dimension door, leaving most of the party behind. The fighter, rogue, etc. don't have the time to go around the chasm, which could take most of a day, so they must risk a fast and perilous climb as the chasm is 200 feet deep or more, hoping they can make it in time.
That is how tier 2 characters might have to deal with a "tier one environment" --- as you call it.

LOL they aren't "Super Heroes" until tier 4.Really a lot of this problem is on the DM. The PCs are Super Heroes and the DM says here is a super easy cake walk adventure for some characters like the wizard. Then the DM says "wizards must be the problem".

But yes, magic (not solely wizards) is a problem when you have martials classes, which 5E has designed to be fairly mundane in many ways, who have to face a "mundane" challenge in a scenario where it becomes all but impossible for them--but not for the caster/wizard.
So, blaming the DM (as you seem to be doing) is not the right approach. Balancing the game in more meaningful ways is better IMNSHO. You can either "magic-up" martials to the point they can do things akin to magic, or nerf magic to the point that it isn't a viable "be-all-end-all" for challenges.
True, it is design for "medium" magic, but not across the board. It is low magic in tier 1, medium magic in tier 2, high magic in tier 3, and god/super-hero magic in tier 4. Meanwhile, non-casters basically drop off at tier 2 and flatline for the most part. Their power-levels do not advance at anywhere near the same rate as casters overall due to the magic casters have.The flaw is D&D is not designed for Low Magic. IF you wanted to have a Low Magic world, the FIRST thing you would need to start with nearly ALL the player character abilities, but mostly magic ones and spells.
My preference (as stated before) is too scale down magic to the level where at worst medium magic happens. This allows martials in tier 2 to remain equal, and both types to advance in power more at a rate to my liking. Why do you think most games stop at 10th level or around there? Sure, interest wains, but many DMs IME don't want super-ultra-uber-fantastic-adventures with PCs who can literally alter reality. YMMV, of course...You might find scaling up the game works well for you too. I like high magic, but you can do it with low magic. You would need to jump through a lot of hoops to explain why mundane smoke, dirt or mud would ''tone down" the wizard....but you could do it.
So, easy solution: stop class advancement around 10th level. Allow PCs to gain feats or other perks as they continue to adventure, but nothing to the point of what I call "high magic" (6th+ level spells).
Slightly more complex solution: stop class advancement around 15th (so PCs can still handle threats like beholders, liches, and perhaps even an ancient dragon with proper numbers/support), but slow down spells so they hit 5th level spells around 12-13 level.
Yeah, I completely disagree with that, but it isn't worth arguing about. You do you.If you want a "LotR" games, you need to eliminate almost ALL the Player Characters abilities. No one mortal in LotR has any "special powers''.

As I am not Tolkien or Jackson, I couldn't tell you. Perhaps Strider has undead as a favored enemy and knows the Ringwraiths can be repelled by courage, shown when he boldly advances on them, swinging the fire simply so he can see them more clearly?But then even LotR is broken. Remember when "Strider" drove away the attacking Witch King with a burning stick...er, how did that work?
Sauron might have seen them coming and prepared for them? Remember they were trying to be secretive about their mission??? Flying over lands for leagues and leagues might just give them away.Oh and why did not the Fellowship just fly to Mt Doom on them giant eagles? Lots of things are just "not done" so the story goes on.
