The Blue Elf said:SpellJammers is that sort of a Science-Fantasy?
Agback said:I played in a Fading Suns LARP for a while, and the setting made me miserable. There is no substance to it. It is as superficial as a stage set, with all the institutions standing in places cribbed from history, and no idea of how they work or why the people find it advantageous to act as they do. My character was a bishop, and everyone agreed that bishops are powerful: apparently I was just supposed to act powerful, because no-one had any idea of what my powers actually were, and when I tried to use them they turned out not to be there.
No one seems to have any idea about how the contending groups actually achieve any of the things they do: how cults gain influence in the Church,
how noble houses make people dukes.
Fading Suns is a montage of historical and fantasy pastiches, with superficial SF stage-dressing (and not even SF costumes). There is no coherency within its social and political structures, let alone there being any coherency between its basic assumptions and the personal and social responses to them. Take half a step from the intended point of view and the tromp l'oiel fails completely, it becomes clear that the structures are framework and canvas suspended by wires; seize any of the levers and it will twist and crumple in your hand.
Jürgen Hubert said:As for bishops, they are the highest-ranking members of the church hierarchy in a territory ranging from a large city to a continent.
Jürgen Hubert said:tremendous influence over the faithful - including nobles, who must pay at least lip service to the faith. All but the most decadent and ruthless nobles will try to avoid public censure of a priest of that rank, for they don't want their peasants rise in rebellion against them.
OK, there are no specific game mechanics for this
Jürgen Hubert said:trying to get their own people into the right places of the Church hierarchy
Jürgen Hubert said:Real-world history has plenty of examples how various religions and denominations have tried to gain influence - and pretty much all are applicable here.
Jürgen Hubert said:So, how is that different from Star Wars?
Agback said:Ah! So there is a Church hierarchy, then. This presumably has a ordinary jurisdiction over the clergy of all sects on a territorial basis.
So did the Eskatonics require my licence to preach within my diocese?
Did the Brother Battle adept require my offices to consecrate a chapel?
Could I conduct a visitation to make sure that all theurges were confessing on a regular basis (as canon law requires them to do)?
If I excommunicated someone, were sects other than the Orthodoxy enjoined against performing services for them?
My assumption was that the answers to all these questions was 'yes'. Everyone else's (except those of the Temple Avesti, who was played by a Catholic) was 'no'.
(My GMs' responses to questions of this sort may be scanned at http://www.goldweb.com.au/~fred/carbonek/carbonek_setting_church.html and http://www.goldweb.com.au/~fred/carbonek/carbonek_setting_evill.html.)
The thing is that there is no point in saying that a character commands respect unless the players know how far that out to go.
Jürgen Hubert said:Well, sort of. The whole of the faith is called "The Universal Church of the Celestial Sun". But it gets a bit tricky where the various sects are concerned.
Jürgen Hubert said:Urth Orthodox effectively is the church hierarchy, and thus the most power, and in most cases an Orthodox bishop will have jurisdiction over the other sects.
Jürgen Hubert said:Well, in theory the Eskatonics are "upstanding members of the church", and thus don't need anyone's permission to preach.
Jürgen Hubert said:All the NPCs and PCs you act with should at least appear to be courteous and firm believers in the faith if they know what is good for them.
Jürgen Hubert said:And if someone tries to stand up to you... well, there are lots of people trying to curry your favor. Or at least, there ought to be.
Jürgen Hubert said:(Sorry, gotta go - more answers will come later...)
The Blue Elf said:SpellJammers is that sort of a Science-Fantasy?
I wouldn't be so quick to dismiss it. They had the Phlogiston and all that. That was, in the era of the ancient Greeks, contemporary scientific technobabble. The entire combustion-as-phlogiston theory was only replaced by the concept of oxidation within the past few hundred years. If you ask the people of that era, this would constitute science fiction: The idea of concepts like "sudden decompression" simply hadn't been conceived yet. Sudden decompression sucks, or blows, depending on how you look at it.Jürgen Hubert said:No, it's pure fantasy, since it doesn't even bother with any scientific-sounding technobabble.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.