Gizzard said:> if so take a lvl as psion or psychic warrior
I assumed the original poster wanted a pure Monk, perhaps he could clarify this?
Shin Okada said:
Well, multiclassing can be OK. But we are playing as written in PHB, so we cannot freely multiclass Monk (once quit, no more monk level). Also, we are not using psychic warrior. Tnanks.
Ferret said:Whats the best you can do, with a monk(With 1 level of rogue, no unarmed attack(taken as feat first level) No stunning fist and no Deflect arrow, with divine grace, lay on hands, and Aura of courage.) also an aasimar. No I won't Change him.
I haven't had much experience with Monks. But I know they tend to die a lot.Shin Okada said:Core rules only, 32 point buy, from the first level. In this environment, what is the best way (race, stats, feats, etc.) to create an effective Monk?
Mustrum_Ridcully said:Even with 32 point-buy, I suggest not to go for a single high stat.
Strength is most important for melee combat - don`t waste a feat for weapon finese. High Strength will mean good hit chance and much damage, and it will help you at early level as well as at later levels.
Something like:
Str15 (8 pints)
Dex15(8 points)
Con 14 (6 points)
Int12 (4 points)
Wis 14 (6 points)
Cha8 (0 points)
... seems a good idea. Maybe get a fewer odd scores (but I think waiting until level 4 for at least one bonus should be fine with everyone. Maybe reduce Dex by 1 and add the points to Int)
Dexterity is important for many skills. Wisdom is only useful for the Monk AC Bonus (and roleplaying wise, it makes sense)
Be sure to get the Diplomacy skill to compensate for your bad charisma score, at least if you want to be useful outside of combat.
<snip>
If you have a Druid in the group (and expect him to stay longer), you can probably rely on Magic Fang, otherwise, it becomes difficult without a magic weapon. (Though a friendly Bard or Rogue with Use Magic Device could help you here, but many players seem to oversee these oppertunities)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.