I think it's more when people like something old & busted, because “its from a time or setting that you view through a positive associative lense, such as their childhood or a relationship that they recall fondly.”
And there's nuth'n wrong with that.
Sure, because you were a mage, and you faced the choice of learning one sort of spell or another, and you went for an extreme focus. If you'd been a fighter, you'd've been all combat and no utility. A Thief, more utility than combat - but not really enough of either to get by.
Now, if you'd been in a combat-heavy campaign with the same character, under the same system, making the same choices, you'd've hosed yourself. If you were in a non-combat-heavy game, you'd've been outperforming a less focused mage.
Well, you might, via rituals have even more utilities in addition to having more combat spells, because wizards still made out, that way - but the best of them probably wouldn't be as impactful, and other characters who really wanted to same utility could've gotten scrolls.
Because 4e made a first, inauspicious, attempt at balancing the as-yet-unarticulated 'pillars' individually, so the campaign could focus on any or two or all of them, either overall, or differently over time. Instead of balancing classes across all pillars, so that any campaign that deviated from the assumed spread would see some dominating and other languishing.
It didn't do it /well/ but it tried.
Something else that 5e didn't entirely abandon: You can't generally trade in your skills for combat options, and non-combat rituals don't cost slots. So there's a bit of silo'ing, there, too.