Tony Vargas
Legend
We'll miss you, Hussar.
Adventures aren't core books. By the 1e PH, most classes coukd reach - and exceed - 20th.Core books, 2E had the high level campaigns.
1E depended on the class it was all over the place. No adventure released was beyond level 12-14.
Adventures aren't core books. By the 1e PH, most classes coukd reach - and exceed - 20th.
Some classes had hard caps, but the rest were open-ended. The 1e PH MU spells/day table went past 20.The tables didn't to that high and it varies by class.
Some classes had hard caps, but the rest were open-ended. The 1e PH MU spells/day table went past 20.
2e's change was implying a limit of 20 across the board, not opening up advancement /to/ 20.
While D&D's always had levels, what they meant and who/what got how many of them have been all over the map.
File this one under the heading "Changes that should never have been made".[/QUOTE]They didnt have forums when they changed simultaneous resolution to turn taking
However, you're in some ways comparing apples and oranges here; as 7th level in 1e does not really correlate with 7th level in 3e and even less so if the 1e game doesn't use xp-for-gp (which was and still is a common houserule).Honestly, I'm not sure how.
A 7th level 3e party should have about 16k worth of goodies/PC. That's about a +1 weapon, +1 suit of armor, a +2 stat boost item, and a couple of odds and sods. A 7th level AD&D PC, IME, was carrying at least twice, if not three times that.
I'm not looking at wealth per level as a comparison, for a few reasons: one is noted above (a level in 1e is worth more than a level in 3e), and another is advancement speed (our 3e DM slowed the advance rate down to about 1e speed and in so doing essentially chucked the wealth-by-level guidelines out the window - this was intentional).I look at the Dragonlance Pregens. 5th level PC's with +3 weapons. :wow: Now, that's certainly an outlier. But, given the mountain of magical loot in AD&D modules, I find it hard to see how you could have similar numbers. Unless your 3e characters were massively over wealth.
Think of it this way: you yourself - the real-world Garthanos - and a few halfway-skilled but not-street-wise buddies (the party) walk into a room and interrupt a couple of badass bikers (the orcs). There's no-one else around for miles; you're on your own thus your options are to fight, flee or parlay. Parlay ain't gonna get anywhere with these guys, and if you flee chances are they'll come after you and fight you anyway.What no clearing two orcs out of a room like the oh so heroic 1e?
Perhaps, though in all fairness FV can also imply the players just keep choosing the wrong adventures to take on e.g. in a sandbox campaign; or are consistently unlucky in their rolls/saves/etc.; or are playing for fun-and-chaos first and success second (this would be my crew!).So being a war game with asymmetric information and Fantasy Vietnam have different associations to me. To me Fantasy Vietnam implies that game is stacked against you in an unfair way and a referee who is not acting in a neutral manner.
That they could by no means says they did in normal play.Adventures aren't core books. By the 1e PH, most classes coukd reach - and exceed - 20th.