The Shaman
First Post
Thanks very much to everyone, especially jdrakeh, for explaining The Forge and the concepts engendered by it (and not ridiculing my weak gamer-fu in the process...
).
I read the linked thread at RPGnet (and I'd like to know who I talk to about getting my lost SAN points back... :\ ) and wanted to briefly note a couple of things: (1) the statement by Ron Edwards (I think...) explaining the closure of the theory forum should probably have been posted at the start of the thread instead of somewhere around page 38 - it might have saved some of the rather pointless squabbling that appeared in the thread (yeah, not bloody likely, but a man can dream...), and (2) based on his posts I came away with the impression that Mike Mearls was a supporter of the concepts espoused by The Forge - his comment on 4e Dungeons and Dragons was interesting.
I was inspired by the thread to check out a couple of the games mentioned, specifically My Life with Master and Dogs in the Vineyard. Both games seemed like they offered interesting premises, but in each case I found myself thinking the same thing: both could be interesting campaign settings for a d20 Modern game (adding Sidewinder: Recoiled for Dogs in the Vineyard).
I'm not enough of a gamer - excuse me, A Gamer - to get too hung up on systems. I look for games that play fast, are versatile, and are popular enough so that I can find other players. I'm past the point where I want to teach and/or learn a half-dozen different systems: there's a very practical limit on the amount of time that I can afford to spend on this hobby, and I'd rather devote that time to writing adventures and characters than learning the intracacies of different games - what I look for in gaming products are things that make that part of my gaming experience easier, by minimizing the work for me as the gamemaster (and honestly, learning a new system is work).
IRL I am an applied scientist, and while I appreciate theory, I am most interested in where the rubber meets the road, that is, how theory translates into practice, so I'm curious to check out the Actual Play forum, to mine for ideas for my own games. Theorizing is fun and interesting in its way, but theories that inform practical action are pure gold.
Again, thanks for the replies.

I read the linked thread at RPGnet (and I'd like to know who I talk to about getting my lost SAN points back... :\ ) and wanted to briefly note a couple of things: (1) the statement by Ron Edwards (I think...) explaining the closure of the theory forum should probably have been posted at the start of the thread instead of somewhere around page 38 - it might have saved some of the rather pointless squabbling that appeared in the thread (yeah, not bloody likely, but a man can dream...), and (2) based on his posts I came away with the impression that Mike Mearls was a supporter of the concepts espoused by The Forge - his comment on 4e Dungeons and Dragons was interesting.
I was inspired by the thread to check out a couple of the games mentioned, specifically My Life with Master and Dogs in the Vineyard. Both games seemed like they offered interesting premises, but in each case I found myself thinking the same thing: both could be interesting campaign settings for a d20 Modern game (adding Sidewinder: Recoiled for Dogs in the Vineyard).
I'm not enough of a gamer - excuse me, A Gamer - to get too hung up on systems. I look for games that play fast, are versatile, and are popular enough so that I can find other players. I'm past the point where I want to teach and/or learn a half-dozen different systems: there's a very practical limit on the amount of time that I can afford to spend on this hobby, and I'd rather devote that time to writing adventures and characters than learning the intracacies of different games - what I look for in gaming products are things that make that part of my gaming experience easier, by minimizing the work for me as the gamemaster (and honestly, learning a new system is work).
IRL I am an applied scientist, and while I appreciate theory, I am most interested in where the rubber meets the road, that is, how theory translates into practice, so I'm curious to check out the Actual Play forum, to mine for ideas for my own games. Theorizing is fun and interesting in its way, but theories that inform practical action are pure gold.
Again, thanks for the replies.