Ragnar_Deerslayer
First Post
What the Forge Taught Me
1. Some Forgites are arrogant jargon-spewers.
2. Some Forgites have worthwhile things to say about gaming.
3. Some Forgites are both.
What I’ve learned from the Forge:
1. There are many ways of playing; other people may want different things out of play than you do. Some styles of play are almost mutually exclusive. (“GNS”).
2. System does matter. Systems support a certain style of play. (“System Does Matter”)
3. Many problems among gaming groups occur because players are expecting different styles of play and not getting to play the style they like. Some problems can be resolved by acknowledging different styles of play and discussing up front the style of play that will be dominant in the game. (“Social Contract”)
3. The GM cannot “author” the game while the players also simultaneously have control over their characters. Someone has to give. (“The Impossible Thing Before Breakfast.”)
I have been roleplaying for 16 years, and did not realize most of these things until they were pointed out on the Forge. Whatever weirdo claims about “influence” in the industry certain Forgites make, whatever disgusting “elitism” is shown, these things have been invaluable to me, and I will keep going back to the Forge to learn.
Heck, I’ve had my share of arrogant and jargon-spewing grad school professors. If I stopped listening to someone because I disagreed with some of what they said, or how they said it, I would be seriously ignorant.
Ragnar
1. Some Forgites are arrogant jargon-spewers.
2. Some Forgites have worthwhile things to say about gaming.
3. Some Forgites are both.
What I’ve learned from the Forge:
1. There are many ways of playing; other people may want different things out of play than you do. Some styles of play are almost mutually exclusive. (“GNS”).
2. System does matter. Systems support a certain style of play. (“System Does Matter”)
3. Many problems among gaming groups occur because players are expecting different styles of play and not getting to play the style they like. Some problems can be resolved by acknowledging different styles of play and discussing up front the style of play that will be dominant in the game. (“Social Contract”)
3. The GM cannot “author” the game while the players also simultaneously have control over their characters. Someone has to give. (“The Impossible Thing Before Breakfast.”)
I have been roleplaying for 16 years, and did not realize most of these things until they were pointed out on the Forge. Whatever weirdo claims about “influence” in the industry certain Forgites make, whatever disgusting “elitism” is shown, these things have been invaluable to me, and I will keep going back to the Forge to learn.
Heck, I’ve had my share of arrogant and jargon-spewing grad school professors. If I stopped listening to someone because I disagreed with some of what they said, or how they said it, I would be seriously ignorant.
Ragnar