What is the gold for a 100th level Epic guy?

DM-Rocco

Explorer
Okay, tell me if I am wrong, the bonuses for any epic character from level 21 to level 100 would be:

+45 on saves

+ 45 on attack rolls

28 bonus feats and

20 ability increases.

The epic level fighter would gain 40 additional bonus feats

The epic Cleric and Paladin would gain an additional 26 bonus feats

The epic Rogue would get 20 additional feats and 50d6 sneak attack and + 30 against traps

The epic Wizard and Sorcerer would gain 20 bonus feats

I am not sure about the money, it doesn’t seem to follow a clear pattern, what do you guys think the Money for a 100th level PC would be?

Also, I am trying to convert H4, The Throne of Bloodstone and one of the administrators moved it from this forum to the conversation threads, where no one seems to reply, so here is the link:

http://www.enworld.org/showthread.php?t=139800
 

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DM-Rocco said:
I am not sure about the money, it doesn’t seem to follow a clear pattern, what do you guys think the Money for a 100th level PC would be?

It's about 277 million gp. The ELH follows a fairly flat (quadratic, in this case) wealth progreession in epic levels.
 
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A friend of mine made a script to calculate starting gold above lv40, and (accordeing to the generator at least -- I make no claims to its accuracy), at Lv100 you start at 3981.3 million gold.

EDIT: Oh? I think he couldn't figure out what the formula was. So that's probably correct!
 

CronoDekar said:
EDIT: Oh? I think he couldn't figure out what the formula was. So that's probably correct!

I'm using

f(n) = 50,000 n ^ 2 - 2,550,000 n + 37,600,000 - 100,000 [[n / 2]]

where [[x]] is the greatest integer less than or equal to x. (You can even skip the last term without much effect on the final wealth.) This follows the ELH progression pretty well, as I recall.

Edit: I'd love to see the generator, or at least the formula behind it.
 

CRGreathouse said:
I'm using

f(n) = 50,000 n ^ 2 - 2,550,000 n + 37,600,000 - 100,000 [[n / 2]]

where [[x]] is the greatest integer less than or equal to x. (You can even skip the last term without much effect on the final wealth.) This follows the ELH progression pretty well, as I recall.

Edit: I'd love to see the generator, or at least the formula behind it.

If you have to use higher math to play a game you might be a geek.
Also if you notice it's 40% increase each level.
pretty quickly done in excel.
Use the Fill by example. :cool:

Still like my idea of dragons for coins.
 

Isnt it funny that despite a bonus of +45 on attacks, he would still fail to harm a drunken goblin armed with a spoon and wearing a bag on his head, 5% of the time?

Unless your useing that varient regarding this, which helps greatly.
 


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